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NPC Generator

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Advanced [show]


Gerard Yeardley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He very much looks the part of a Engraver. He has a very tight haircut. His amber eyes have a joyful gleam in them most of the time.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is frequently practicing swordplay.

History: A powerful necromancer made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Engraver work with an outfit from a few towns over. Engraver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 8 years.

Motivation: He'd like to take his coworkers down a peg; and he wants nothing more than to rejoin the army

Ideals: Athletic, Joker. Bonds: Job, Military, Mentor. Occupation: Engraver

Voice: Draws out vowels

Attributes [hide]

Gerard Yeardley, Male Human Monk 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 9 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 4 (-3)14 (+2) 9 (-1)9 (-1)
Skills Insight +2, Investigation +5
Senses Passive Perception 9
Languages Common, Terran, Giant
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: Iolite (50 gp). Deep green spinel (110 gp). Red-brown spinel (110 gp). Black opal (500 gp).


Social Check DCs


Geoffrey Thackeray, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He sports a flattop hair cut. His eyes are a pleasant gray.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Animals are drawn to him, and he is able to talk to them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Brilliant and gifted he never wanted to apply himself. He has built up a small fortune and can afford his own way.

Motivation: To protect his home.

Ideals: Gifted. Bonds: Rich, Guardian, Slave. Occupation: Barkeep

Voice: Irish accent

Attributes [hide]

Geoffrey Thackeray, Male Human Monk 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)11 (+0) 16 (+3)16 (+3)
Skills Athletics +3, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +6

Possessions: 2000 sp. Eye agate (7 gp). White opal (1000 gp). Golden pearl (120 gp). Banded agate (7 gp).


Social Check DCs


Alexandre Barlow, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has no hair. His brown eyes peer out from beneath his deerstalker black hat.

Personality: This man loves dancing and to teach people dancing more than just about anything. He uses divination through singing.

History: Born in a small village he learned the ways of the warrior from his father. His divine abilities were realized during a raid on his village. He has never given up on his dancing dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Artistic, Gifted. Flaws: Ugly. Occupation: Spice Merchant

Voice: Creaky witch voice

Attributes [hide]

Alexandre Barlow, Male Human Adept 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 39 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)12 (+1) 9 (-1)11 (+0)
Skills History +4, Performance +3
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. Onyx (50 gp). Emerald (1200 gp).


Social Check DCs


Diggory Marlee, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has a moderate pudge and is not very fit. He has chestnut hair. He is baby faced.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born at the edge of vast forest. Diggory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Doesn't want to be a Farmer and was forced into it by his family; and to reunite with his old friends

Flaws: Secretive. Bonds: Attractive, Nature, Adventurer, Family. Occupation: Farmer

Voice: Speaks through clenched teeth

Attributes [hide]

Diggory Marlee, Male Human Warrior 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)14 (+2) 13 (+1)12 (+1)
Skills Investigation +4, Survival +3
Senses Passive Perception 11
Languages Common, Giant, Aquan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 40000 sp.


Social Check DCs


Gomory Norton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sickle, but if one is not available he will default to his warhammer. His chestnut hair is styled in orderly dreadlocks. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the recently deceased. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He got into the Assassin business at a young age. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He then took over the family business and is one of the better Assassin for hire.

Motivation: His religion dominates his actions.

Ideals: Gifted. Bonds: Religious, Job, Family. Occupation: Assassin

Voice: Smoker's lung

Attributes [hide]

Gomory Norton, Male Human Ranger 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)14 (+2) 15 (+2)9 (-1)
Skills Arcana +5, Intimidation +2
Senses Passive Perception 12
Languages Common, Abyssal, Goblin
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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