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NPC Generator

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Advanced [show]


Henry Blakely, Male Human [Permalink]

Personal [hide]

Description: A 5'10" western man, he wears an entirely violet suit with white socks and a vest with buckled shoes. With a patchy auburn beard and wild auburn hair. His eyes are violet and beady.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was a mechanic, and taught him how to fix just about anything. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Money/treasure; and many goblins want him driven away

Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Assassin

Voice: Raspy

Attributes [hide]

Henry Blakely, Male Human Warrior 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 47 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)15 (+2) 13 (+1)13 (+1)
Skills Insight +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Celestial, Druidic
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Gomory Everleigh, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear flannel. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Gomory was born with his father's beautiful face. His homeland was ravaged by war and he spent much of his life rebuilding it. He inherited the family business which he has now maintained for 15 years.

Motivation: To share knowledge with the world; and meet up once more with his childhood friend

Ideals: Joker, Logical. Flaws: PTSD. Bonds: Poor, Attractive. Occupation: Marshal

Voice: Dark and ominous

Attributes [hide]

Gomory Everleigh, Male Human Commoner 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 41 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 18 (+4)12 (+1) 18 (+4)11 (+0)
Skills Medicine +7, Religion +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Sheldon, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears skinny pants and wears a tan and brown robe with the hood down. His blonde hair is greasy and uncared for. He has gray eyes.

Personality: Overbrimming with self-confidence, Geoffrey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Athletic, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Weaver

Voice: Boston accent

Attributes [hide]

Geoffrey Sheldon, Male Human Paladin 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)10 (+0) 13 (+1)12 (+1)
Skills Athletics +3, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp.


Social Check DCs


Anselm Redfield, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely yellow suit with red socks and a vest with buckled shoes. He has a slight overbite and is overall scrawny. His auburn hair has been sun bleached extensively. His eyes are violet and he is always smoking a pipe.

Personality: He can speak with the recently deceased. He has a small toy that he constantly fidgets with.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Anselm took refuge in the ruined castle and found the beat up hammer and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is compelled to act according to his religious beliefs; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Addict. Bonds: Nature, Adventurer, Religious. Occupation: Map Maker

Voice: Scandinavian accent

Attributes [hide]

Anselm Redfield, Male Human Bard 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)9 (-1) 11 (+0)10 (+0)
Skills Athletics +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp. 1 Healer’s kit. 1 Simple lock.


Social Check DCs


Anselm Read, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears rags and sports a simple walking cane. His whole body is exceptionally muscular. His head has been shaved. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Confrontational and typically high on some drug or another. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of a Brewer, who enjoyed hunting, Anselm was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his absent mother.

Flaws: Ugly, Addict, Shy. Bonds: Poor, Immigrant, Nature. Occupation: Baker

Voice: Sensual and smooth

Attributes [hide]

Anselm Read, Male Human Warrior 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)8 (-1) 12 (+1)11 (+0)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 600 sp. A small bag of saffron. (70 gp). Finely wrought small gold bracelet (70 gp). Gold and topaz bottle stopper cork (700 gp). 1 Disguise kit.


Social Check DCs

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