Bertram Oakes, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His moppish brown hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.
Personality: Bertram is depressed about a lot of things. He tends to be a nihilist. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Artistic. Flaws: Depressed, Antagonistic. Bonds: Attractive, Adventurer, Family. Occupation: Interpreter
Voice: Hissing voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Druidic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 5000 sp. 1 Minor magic item.
Godfrey Fawcett, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. In his 18th year, his parents were killed by a orcs raid, leaving Godfrey alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by orcs. Godfrey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Ideals: Optimist, Joker, Artistic. Bonds: Poor, Enemies. Occupation: Sage
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 7 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 8 (-1) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Gnoll, Giant
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Star rose quartz (20 gp). Alexandrite (600 gp). Obsidian (11 gp).
Kody Dalton, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his warhammer with his veritable burlap sack of a shirt. He has a slight overbite and is overall scrawny. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise hazel.
Personality: He has a massive crush on the younger sibling of the Locksmith who has hired him part-time. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born the only child of a wealthy merchant. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Marshal, but doesn't like to broadcast it.
Motivation: He is terrified, and will act out of fear; and he's attracted to the pc
Ideals: Optimist, Entrepeneur. Flaws: Fearful. Bonds: Has a crush, Job. Occupation: Locksmith
Voice: Smooth and feminine
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 100 gp. Golden pearl (130 gp). Amber (130 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Anselm Enfield, Male Human [Permalink]
Personal [hide]
Description: Standing 5'6", this man wears a red collared shirt and brown pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His blonde hair and beard is wavy and long. His brown eyes are passionate and lively.
Personality: He can speak with the recently deceased. He uses divination through singing.
History: He served in the navy to pay for his family's outstanding loans. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: Wishes to resurrect an old love; and a need for knowledge about a nearby landmark
Ideals: Gifted. Bonds: Military, Adventurer, In love. Occupation: Banker
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4
Possessions: 300 gp. 1 Minor magic item.
Lance Morley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses like a well dressed Detective does. His feathered hat is riddled with cuts and holes. He wears large thick round spectacles.
Personality: He can speak with the recently deceased. He cannot resist a sob story and will often dote over anyone who has one.
History: Gifted from a young age, Lance studied abroad. His necromantic abilities were realized during a raid on his village. He became a Detective soon after.
Motivation: Expand his business; and balancing his hectic life and new detective responsibilities is difficult
Ideals: Gifted, Philantrophist. Flaws: Ugly, Disease. Bonds: Job. Occupation: Detective
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 55 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Elven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 600 gp. Deep blue spinel (200 gp). Chrysoprase (20 gp). Fire opal (900 gp). Blue sapphire (900 gp). Blue quartz (10 gp).
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