Godfrey Pickering, Male Human [Permalink]
Personal [hide]
Description: This malnourished man likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his red hair in a pixie cut. He has a dull look in his violet eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Godfrey lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school to support his sick father, and resented it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To reunite with his absent father; and marry his sister to traveling adventurers
Ideals: Disciplined, Gifted, Logical. Bonds: Poor, Family. Occupation: Sculptor
Voice: pre-pubescent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 14 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 8 (-1) | 5 (-3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 300 gp.
Alex Nash, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. His silver hair, when down, is lengthy. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born a particularly ugly child, much to the horror of his parents. A freak accident while working with his Fisher father left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Human compassion.
Ideals: Joker. Flaws: Ugly, Hedonist, Disease. Bonds: Poor. Occupation: Bellfounder
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 11 (+0) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. 1 Minor magic item.
Simon Leighton, Male Human [Permalink]
Personal [hide]
Description: An older man who dresses well, typically a more casual-formal manner, he is not a threatening figure. His auburn hair has been sun bleached extensively. He has a dull look in his gray eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He invites people to come help in his community garden.
History: Born in the south his family was never financially stable. He dropped out of school before completing his studies. He used his abilities to travel the world and help people.
Motivation: To share knowledge with the world; and find a way to reverse the transformation of his sister
Ideals: Justice, Philantrophist, Logical. Bonds: Attractive, Poor. Occupation: Spy
Voice: Breathy voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 18 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 18 (+4) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll, Elven, Goblin, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 pp. 1 Minor magic item.
Hunter Emsworth, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of death around his neck, and a club on his belt. His brown hair is greasy and uncared for. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Hunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hunter took refuge in the ruined castle and found the beat up club and armor he uses now. He tends to his Baker job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and to be a soapmaker again
Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Job, Nature. Occupation: Baker
Voice: Slurs words
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
Charles Brandon, Male Human [Permalink]
Personal [hide]
Description: He wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. He is physically well-built. He has styled his chestnut hair well, parting it to the left. He is very pretty but has cold, dead eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He enjoys reading and quiet.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Gifted, Logical. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Herbalist
Voice: Squeaky
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 10 (+0) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
