Nicholas Barton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a broad hat to cover his moderate length golden hair. His green eyes lackadaisically let the world flow into them.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Nicholas took refuge in the large cave and found the beat up bow and armor he uses now. He has never given up on his singing dream.
Motivation: Money/treasure; and wants to work out more often
Ideals: Athletic, Artistic. Bonds: Rich, In love, Nature. Occupation: Painter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 3100 sp.
Hunter Allerton, Male Human [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He wears rags and sports a simple walking cane. His brown hair, when down, is lengthy. He has brown eyes and a green hat with a tan feather.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortspear.
Motivation: To share knowledge with the world; and to find somewhere to settle down
Ideals: Joker, Logical. Flaws: Mundane. Bonds: Poor, Attractive. Occupation: Glassblower
Voice: Spits words with contempt
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 15 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 7 (-2) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 500 gp. Large well-done wool tapestry (300 gp). Gold dragon comb with red garnet eye (1400 gp). Brass mug with jade inlays (300 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp).
Jocelyn Clifford, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. Beneath his clothing is a huge mess of scar tissue. His black hair, when down, is lengthy. His violet eyes dart from person to person.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Sold as a small child to a wizard, Jocelyn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken from his home at a very young age. He hasn't been sleeping well lately.
Motivation: He feels threatened by others.
Flaws: Ugly, Insomniac, Fearful. Bonds: Slave, Mentor. Occupation: Server
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 19 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 3000 sp. 1 Minor magic item.
Drogo Harlow, Male Human [Permalink]
Personal [hide]
Description: 5'2" and lanky with angular features, he is an attractive figure. He wears a custom-built plate barding that's adorned with green lining and desert motifs. His hair is long and auburn with streaks of blonde, and is pulled back with small green clips. His beard is blonde, braided, and well cared for. This gray eyed southerner is not easily forgotten.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: When he was but 3 years old his parents immigrated from the south. Through the years after Drogo was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Drogo's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist. Flaws: Secretive, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Tailor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 60 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Giant, Aquan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 2000 sp. 1 Masterwork Light wooden shield.
Alex Royston, Male Human [Permalink]
Personal [hide]
Description: He wears yellow painted combat armor at almost all times. He is physically well-built. His silver hair is thinning but still full. He has several tiny topaz earrings on each ear.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. The war was a terrible time for him, and Alex does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He comes from a rich northern family. When Alex reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.
Motivation: He feels the way he acts is they only way to get by in the world; and he loathes his own lifestyle
Ideals: Impeccable. Flaws: Depressed. Bonds: Rich, Military. Occupation: Locksmith
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp.
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