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NPC Generator

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Advanced [show]


Alex Mitchell, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a faded coat and loose pants complete with small hat. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant amber.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with his god.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his father and his sister before him, after school he went straight into learning to become a Fortune-teller. He has achieved small success as a Fortune-teller.

Motivation: He is compelled to act according to his religious beliefs; and he is unsatisfied with his job

Ideals: Joker. Flaws: Disease. Bonds: Religious, Job. Occupation: Fortune-teller

Voice: Creaky witch voice

Attributes [hide]

Alex Mitchell, Male Human Barbarian 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 34 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 8 (-1)6 (-2) 11 (+0)12 (+1)
Skills Medicine +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Clerebold Carlisle, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair is braided into rings. He has a dull look in his hazel eyes.

Personality: He has always had a great fascination with Human culture. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the north. From there he went from mercenary job to mercenary job. He inherited the family business which he has now maintained for 8 years.

Motivation: Further expansion of business.

Ideals: Entrepeneur. Flaws: Racist. Bonds: Immigrant, Adventurer, Job. Occupation: Beggar

Voice: Scandinavian accent

Attributes [hide]

Clerebold Carlisle, Male Human Wizard 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)11 (+0) 11 (+0)16 (+3)
Skills Athletics +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 800 gp.


Social Check DCs


Gerald Benson, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he has a large blue mantle and cape that has been intricately interwoven into his black robe. His hair, while still mostly brown, has prominent grey streaks. He has a dull look in his amber eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His parents moved while he was still in utero so he is the first generation to be born here. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He left for the south, certain he would find work there.

Motivation: Wants to have a good time and be beloved; and to share knowledge with the world

Ideals: Optimist, Opinionated. Flaws: PTSD. Bonds: Immigrant. Occupation: Locksmith

Voice: High pitched and raspy

Attributes [hide]

Gerald Benson, Male Human Sorcerer 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 45 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)12 (+1) 9 (-1)7 (-2)
Skills Nature +4, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 1100 gp. Alexandrite (1500 gp). Black opal (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Walpole, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is matted, messy, and big. He wears crescent spectacles with a black brim.

Personality: Prone to second guessing himself, he comes off as nervous. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born into a rich family. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Fisher they were divorced and he won custody of their daughter. He worked as a Glassblower, and he later adopted a second daughter.

Motivation: An old rival family wants him found; and money/treasure

Ideals: Athletic, Philantrophist. Flaws: Ugly, Shy. Bonds: Rich, Family. Occupation: Glassblower

Voice: Strong lisp

Attributes [hide]

John Walpole, Male Human Warlock 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills Investigation +4, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 19000 sp. 1 Minor magic item.


Social Check DCs


Adelard Graham, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and typically wears black cloth garments or leather armor. He wears his hair in dreadlocks. His face is scarred and worn.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born to a pair of adventurers, Adelard grew up listening to his father's many stories. He has had some formal singing training, and achieved minor success. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Ugly, Shy, Racist. Bonds: Adventurer. Occupation: Tanner

Voice: Speaks with back of mouth

Attributes [hide]

Adelard Graham, Male Human Bard 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)12 (+1) 16 (+3)14 (+2)
Skills Deception +5, Medicine +6
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 600 gp.


Social Check DCs

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