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Advanced [show]


Balimaar Altham, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his glaive. His skin is also unnaturally pale. With bright auburn hair and a scraggly beard. His violet unseeing eyes seem to look past you.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born blind and as such lacked many opportunities for work. Like his mother and his brother before him, after school he went straight into learning to become a Engraver. He then took over the family business and is one of the better Engraver for hire.

Motivation: To be a Miller again.

Flaws: Ugly, Disease, Shy. Bonds: Job. Occupation: Engraver

Voice: Sighs a lot, exhausted

Attributes [hide]

Balimaar Altham, Male Human Wizard 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)12 (+1) 14 (+2)9 (-1)
Skills Insight +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs


Simon Barclay, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He dresses in red turtlenecks beneath a green coat with white slacks. His hair is auburn and very short. He has several tiny emerald earrings on each ear.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in a small village he learned the ways of the warrior from his mother. His homeland was ravaged by war and he spent much of his life rebuilding it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has money and likes to spend it.

Ideals: Entrepeneur, Fighting. Flaws: Greedy, PTSD. Bonds: Rich. Occupation: Weaver

Voice: Creaky witch voice

Attributes [hide]

Simon Barclay, Male Human Bard 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)12 (+1) 13 (+1)10 (+0)
Skills Intimidation +2, Stealth +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 400 gp.


Social Check DCs


Rolf Camden, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He usually wears his brown robe and has his lance always slung over his shoulder. He is an epitome of beauty. His red hair and beard is wavy and long. He has blue eyes.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Rolf has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Many dire rats want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Professionalism, Logical. Flaws: Disease. Bonds: Attractive, Enemies. Occupation: Shipwright

Voice: Thin and wheezing

Attributes [hide]

Rolf Camden, Male Human Ranger 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)13 (+1) 17 (+3)12 (+1)
Skills Insight +6
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1 Banded mail.


Social Check DCs


John Melancon, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He usually wears his blue robe and has his warhammer always slung over his shoulder. His silver hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a pair of adventurers, John grew up listening to his mother's many stories. Through the years after John was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. John's mother didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.

Motivation: His religion dominates his actions; and meet up once more with his childhood friend

Flaws: Sensitive, Antagonistic. Bonds: Enemies, Adventurer, Religious. Occupation: Miner

Voice: Voice breaks

Attributes [hide]

John Melancon, Male Human Commoner 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 9 (-1)13 (+1) 15 (+2)8 (-1)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 80 pp. Tourmaline (70 gp). Golden yellow topaz (600 gp).


Social Check DCs


Gerard Sutherland, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses like a well dressed Butcher does. He has a long silver beard with little hanging trinkets. His eyes are blue.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Butcher job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Butcher responsibilities is difficult.

Ideals: Athletic, Gifted. Flaws: Impulsive, Disease. Bonds: Job. Occupation: Butcher

Voice: Complex vocabulary, royal

Attributes [hide]

Gerard Sutherland, Male Human Fighter 9
Medium (5'4") Human, Neutral Good (CR 9)
Armor Class 9
Hit Points 86 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)15 (+2) 15 (+2)13 (+1)
Skills Investigation +5, Survival +5
Senses Passive Perception 12
Languages Common, Infernal, Sylvan
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0

Possessions: 500 gp. Fire opal (1200 gp). Moss agate (10 gp). Eye agate (10 gp). White opal (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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