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NPC Generator

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Advanced [show]


Manfred Washington, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his red hair in a flapper bob. His eyes are brown and he is always smoking a pipe.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He inherited the family business which he has now maintained for 3 years.

Motivation: To get a good night's sleep; and wants to open a new tavern

Flaws: Impulsive, Insomniac. Bonds: Enemies, Slave, Job. Occupation: Glassblower

Voice: High pitched and raspy

Attributes [hide]

Manfred Washington, Male Human Cleric 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)17 (+3) 13 (+1)13 (+1)
Skills History +5, Nature +5
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp. Tiger eye turquoise (5 gp). Pink pearl (80 gp). Red spinel (80 gp).


Social Check DCs


Gomory Gentry, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear ponchos typically of a light white in addition to tight pants. He wears his white hair up. His blue eyes dart from person to person.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Gomory was born in the east. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Expand his business.

Ideals: Persistence. Bonds: Guardian, Rich, Job. Occupation: Carter

Voice: Smoker's lung

Attributes [hide]

Gomory Gentry, Male Human Commoner 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)3 (-4) 13 (+1)8 (-1)
Skills Arcana -2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 20000 sp.


Social Check DCs


Anselm Gentry, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears silk and lounges about seductively. He has styled his white hair well, parting it to the left. He has gleaming, smiling green eyes.

Personality: Anselm wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He then took over the family business and is one of the better Tailor for hire.

Motivation: He'd like to take his coworkers down a peg; and several ex partners dislike his way of doing things and want revenge

Ideals: Disciplined. Bonds: Attractive, Job, Religious, Enemies. Occupation: Tailor

Voice: Sounds elderly

Attributes [hide]

Anselm Gentry, Male Human Warlock 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)10 (+0) 14 (+2)13 (+1)
Skills Deception +3, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 8000 cp. 1 Banded mail.


Social Check DCs


Bernard Barton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his black hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Prone to second guessing himself, he comes off as nervous. He takes great joy in being the best Fletcher in town.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He now owns his own business.

Motivation: His religion dominates his actions; and balancing his hectic life and new fletcher responsibilities is difficult

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Job, Religious. Occupation: Fletcher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Bernard Barton, Male Human Bard 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)15 (+2) 15 (+2)12 (+1)
Skills Investigation +5, Nature +5
Senses Passive Perception 12
Languages Common, Goblin, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: Onyx (20 gp).


Social Check DCs


Patrick Thornton, Male Human [Permalink]

Personal [hide]

Description: This eastern man dresses in green turtlenecks beneath a grey coat with green slacks. His clothes are grease stained in places. He sports a flattop hair cut. His half smiles and violet eyes are beguiling and draw you in.

Personality: This man loves poetry and to teach people poetry more than just about anything. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Patrick was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He has had some formal poetry training, and achieved minor success. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Artistic. Flaws: Fearful. Bonds: Poor, Immigrant, Attractive. Occupation: Crown-heir

Voice: Forgets to breathe while speaking

Attributes [hide]

Patrick Thornton, Male Human Expert 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)16 (+3) 14 (+2)15 (+2)
Skills Deception +5, Investigation +6
Senses Passive Perception 12
Languages Common, Aquan, Goblin, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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