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Advanced [show]


Tim Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his auburn hair in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was always a brilliant, if unscrupulous mind. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His religion dominates his actions; and he is not mentally stable, and does not behave rationally

Ideals: Joker, Logical. Flaws: Insane. Bonds: Attractive, Religious. Occupation: Courier

Voice: Ums and uhs a lot

Attributes [hide]

Tim Thackeray, Male Human Wizard 9
Medium (6'0") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 31 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)10 (+0) 18 (+4)13 (+1)
Skills Acrobatics +5, Intimidation +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 1500 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). A delicate silver chain set with a tourmaline (30 gp). Gold dragon comb with red garnet eye (300 gp).


Social Check DCs


Roger Whitby, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is black and curly. His thin eyebrows rest above his beady green eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is frequently practicing swordplay.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants nothing more than to rejoin the army; and he is greedy

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Military, Rich. Occupation: Sailor

Voice: Speaks with back of mouth

Attributes [hide]

Roger Whitby, Male Human Monk 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 10 (+0)15 (+2) 16 (+3)15 (+2)
Skills Investigation +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Orc, Draconic
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1

Possessions: Moss agate (11 gp). Smoky quartz (20 gp). Deep green spinel (100 gp).


Social Check DCs


Bernard Blankley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is dressed in an above average manner. He has a long red beard with little hanging trinkets. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is business-like. He takes instructions and follows them to the letter. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Revenge; and many gnolls want him driven away

Ideals: Professionalism. Flaws: Disease. Bonds: Attractive, Poor, Enemies. Occupation: Sellsword

Voice: Voice breaks

Attributes [hide]

Bernard Blankley, Male Human Paladin 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 16 (+3)14 (+2) 12 (+1)10 (+0)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Goblin, Celestial
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp.


Social Check DCs


Gerald Hayden, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not trust anyone and sleeps with one eye open.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting drow, the young Gerald began to lead the lost caravan. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur. Flaws: Shy, Insomniac. Bonds: Religious, Enemies. Occupation: Sage

Voice: Scottish accent

Attributes [hide]

Gerald Hayden, Male Human Aristocrat 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)14 (+2) 12 (+1)11 (+0)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 60000 cp.


Social Check DCs


Kyle Home, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears light armors faded through time and improper care. He keeps his blonde hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born blind and as such lacked many opportunities for work. His parents enrolled him in a Wizard school at a young age so that he could practice his necromantic talents. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and his religion dominates his actions

Ideals: Joker, Gifted. Flaws: Insomniac, Disease. Occupation: Bather

Voice: Mumbles to self between sentences

Attributes [hide]

Kyle Home, Male Human Wizard 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)12 (+1) 16 (+3)13 (+1)
Skills Stealth +3, Survival +5
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp. 1 Darkwood Shield.


Social Check DCs

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