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NPC Generator

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Advanced [show]


Patrick Wade, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a green vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his green boots flare out at the collars. With a patchy auburn beard and wild auburn hair. He wears a mask on his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He worked as a nervous Baker and found it very stressful. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Baker and was forced into it by his family; and wants to open a new tavern

Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Family, Job. Occupation: Baker

Voice: Stutters

Attributes [hide]

Patrick Wade, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)15 (+2) 11 (+0)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. Chalcedony (50 gp). Aquamarine (800 gp). Rhodochrosite (10 gp). 1 Minor magic item.


Social Check DCs


Gomory Northcott, Male Human [Permalink]

Personal [hide]

Description: He wears a green top hat and green clothes. He is portly but not overly obese. His brown hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will rave to anyone who will listen. The war was a terrible time for him, and Gomory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Depressed, Impulsive. Bonds: Military, Debt, Rich. Occupation: Knight

Voice: Draws out vowels

Attributes [hide]

Gomory Northcott, Male Human Monk 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)13 (+1) 17 (+3)15 (+2)
Skills Acrobatics +3, Perception +5
Senses Passive Perception 15
Languages Common, Ignan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5

Possessions: 17000 cp. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Odo Read, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses like a well dressed Navigator does. His black hair is styled in orderly dreadlocks. He is baby faced.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has all his life been fascinated with painting.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Navigator.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and he is unsatisfied with his job

Ideals: Athletic, Artistic. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Navigator

Voice: Deep voice with rolling R's

Attributes [hide]

Odo Read, Male Human Expert 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 8 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 7 (-2)15 (+2) 14 (+2)13 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Auran, Infernal
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 500 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Solid gold idol (400 gp). Silver comb with moonstones (1000 gp). 1 Minor magic item.


Social Check DCs


Anselm Milton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a long, black cloak. He has done his best to style his blonde hair to look like a famous performer. His thin eyebrows rest above his beady amber eyes.

Personality: Eccentric and domineering, Anselm will drive conversation. He also is a firm believer in the manly ideal.

History: He got into the Healer business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to open a new tavern

Ideals: Extrovert. Flaws: Ugly, Impulsive. Bonds: Job, Rich, Enemies. Occupation: Healer

Voice: Uses sign language

Attributes [hide]

Anselm Milton, Male Human Aristocrat 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 6 (-2)7 (-2) 12 (+1)8 (-1)
Skills Religion +0, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1600 sp. Alexandrite (500 gp). Sard (60 gp). 4 Alchemist’s fire.


Social Check DCs


Miles Nibley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, violet cloak. He is physically well-built. His golden hair is cut jaggedly and amateurishly. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: A skeptical and narcissistic man, Miles's first love is himself. His second love is also himself. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born a particularly ugly child, much to the horror of his parents. He was taken from his home at a very young age. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly. Bonds: Immigrant, Slave, Adventurer, Debt. Occupation: Ploughman

Voice: Draws out vowels

Attributes [hide]

Miles Nibley, Male Human Commoner 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)12 (+1) 13 (+1)14 (+2)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2200 sp. Amethyst (100 gp).


Social Check DCs

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