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John Braxton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He sports a long golden beard, and similarly colored long hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: When he was but 5 years old his parents immigrated from the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To find somewhere to settle down; and wants to open a new tavern

Ideals: Fighting. Flaws: Depressed, Mundane. Bonds: Immigrant, Job, Family. Occupation: Fortune-teller

Voice: Smooth and feminine

Attributes [hide]

John Braxton, Male Human Warrior 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)15 (+2) 11 (+0)12 (+1)
Skills Religion +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Draconic, Ignan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Tim Willoughby, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a fancy brown suit. His brown hair is slicked back into a classic pompadour. His gray eyes dart from person to person to random spaces in the air.

Personality: His tongue was cut out and he uses sign language. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in the north to a Detective, Tim learned a great deal about his father's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He has achieved small success as a Detective.

Motivation: Wants to open a new tavern.

Ideals: Entrepeneur. Flaws: Disease, Impulsive. Bonds: Attractive, Poor, Job. Occupation: Detective

Voice: Squeaky

Attributes [hide]

Tim Willoughby, Male Human Barbarian 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 59 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)13 (+1) 14 (+2)9 (-1)
Skills Insight +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Arnold Marlee, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He tends to wear a white poncho over his likewise colored trousers and shirt. He has wavy black hair. His eyes are likewise amber.

Personality: Cocky and sure of himself, he believes he is the best Apothecary born in the past three hundred years. He would rather hide behind his crafts than deal with other people.

History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Apothecary and found it very stressful. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Apothecary

Voice: Jittery and nervous

Attributes [hide]

Arnold Marlee, Male Human Cleric 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)16 (+3) 5 (-3)16 (+3)
Skills Deception +5
Senses Passive Perception 7
Languages Common, Celestial, Abyssal, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 7000 sp.


Social Check DCs


Drogo Digby, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear flannel. He keeps his silver hair in a pixie cut. His eyes are likewise green.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a minor phobia of water and hates getting wet.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Drogo was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Drogo's father didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Sage for the past few years.

Motivation: To find somewhere to settle down; and he is wracked by social anxiety

Flaws: Terse, Fearful, Antagonistic, Mundane. Bonds: Job. Occupation: Sage

Voice: Sounds elderly

Attributes [hide]

Drogo Digby, Male Human Commoner 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)12 (+1) 10 (+0)16 (+3)
Skills Deception +6, Religion +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp.


Social Check DCs


Manfred Darlington, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He wears his black hair up. His hazel eyes have a joyful gleam in them most of the time.

Personality: He dislikes all the random violence that takes place in the south. A true patriot, Manfred would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Manfred hails from a village terrorized by drow. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many drow want him driven away; and he has a rivalry with the church that dominates his actions

Ideals: Pacifist. Flaws: Ugly. Bonds: Military, Enemies, Religious. Occupation: Ploughman

Voice: Timid voice

Attributes [hide]

Manfred Darlington, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)15 (+2) 15 (+2)13 (+1)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 14000 cp.


Social Check DCs

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