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NPC Generator

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Advanced [show]


Odo Oakley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears very tight pants and wife beaters, though occasionally he sports a black coat. His long white hair is drawn into a two foot long braid. He wears an eyepatch.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Gifted from a young age, Odo studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Gifted, Philantrophist. Flaws: Ugly, Shy. Occupation: Priest

Voice: Voice breaks

Attributes [hide]

Odo Oakley, Male Human Wizard 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 8 (-1)10 (+0) 12 (+1)14 (+2)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp.


Social Check DCs


Bernard Abram, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a worn and beaten armor. His chestnut hair, when down, is lengthy. His gray eyes have a joyful gleam in them most of the time.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He works hard and plays hard.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has never given up on his dancing dream.

Motivation: To reunite with his absent mother.

Ideals: Artistic. Flaws: Cynical, Hedonist. Bonds: Poor, Family. Occupation: Hunter

Voice: Whispers

Attributes [hide]

Bernard Abram, Male Human Cleric 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)14 (+2) 15 (+2)15 (+2)
Skills Animal Handling +4, History +4
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Theodoric Shipley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a robe, a symbol of the sun god around his neck, and a longbow on his belt. He sports a flattop hair cut. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not believe in violence as a means to an end. He is a dedicated Glassblower but believes his peers are too gung-ho.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Banker mother left him crippled. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Opinionated, Pacifist. Flaws: Addict, Disease. Occupation: Glassblower

Voice: Ums and uhs a lot

Attributes [hide]

Theodoric Shipley, Male Human Aristocrat 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)4 (-3) 10 (+0)16 (+3)
Skills Arcana -1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gerard Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. He has a moderate pudge and is not very fit. His hair is red and curly. His green eyes are slightly larger than normal.

Personality: He is fixated on the number 29. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gerard was born in the north. At a young age he loved to build and create. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He's looking for his big break; and he is greedy

Ideals: Entrepeneur, Persistence. Flaws: Insane. Bonds: Rich, Adventurer. Occupation: Stableman

Voice: Sensual and smooth

Attributes [hide]

Gerard Hackney, Male Human Warlock 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 15 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)13 (+1) 12 (+1)8 (-1)
Skills Perception +4, Performance +2
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 2000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Solid gold idol (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Lancaster, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a tan costume with the symbols of strength on his torso. He has a silver handlebar mustache and slicked back silver hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants his loneliness to end; and he wants to get laid

Ideals: Gifted. Flaws: Antagonistic. Bonds: Mentor, Adventurer, Has a crush. Occupation: Miner

Voice: Sensual and smooth

Attributes [hide]

Lance Lancaster, Male Human Ranger 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 15 (+2)12 (+1) 14 (+2)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. Chrysoberyl (120 gp). Smoky quartz (60 gp). Red spinel (120 gp). 1 Minor magic item.


Social Check DCs

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