Justin Kitchur, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He is wearing a perfectly clean shirt and pair of pants, and his gloved hand is found clutching a warhammer. His red hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is afraid of women and trembles around them
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Architect arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. Some 8 years later his spouse died after the birth of his son. Heartbroken, Justin never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: He has a rivalry with the Church that dominates his actions; and he uses money and sex appeal to get what he needs
Flaws: Antagonistic, Shy. Bonds: Attractive, Rich, In love, Religious. Occupation: Architect
Voice: Indian accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 14 (+2) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 400 gp. 2 Tanglefoot bags.
Odo Trowbridge, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He wears a blue vest and prefers yellow and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a hunchback. His red hair is still thick. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor.
Ideals: Disciplined, Extrovert, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Spy
Voice: Booming voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 11 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Gnome
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 500 gp. A roughly beaten golden orb (80 gp). Solid gold idol (400 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp).
Roland Hadleigh, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars. With bright black hair and a scraggly beard. His face is covered beneath a completely black helmet.
Personality: He is almost excessively polite to everyone, even when angry. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Roland hails from a village terrorized by orcs. Like his father and his sister before him, after school he went straight into learning to become a Detective. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and several ex partners dislike his way of doing things and want revenge
Flaws: Shy. Bonds: Immigrant, Job, Enemies. Occupation: Detective
Voice: German accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 15 (+2) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Minor magic item.
Gilbert Tindall, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is dressed in a clean red cloak covering his clean studded leather. His chestnut hair, when down, is lengthy. His skin is flawless and his gray eyes scan people very quickly.
Personality: Gilbert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born in the south, but his parents moved at a very young age to the east. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Many illithids want him driven away.
Ideals: Extrovert. Bonds: Attractive, Family, Immigrant, Enemies. Occupation: Navigator
Voice: Low range voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 3000 sp.
Alexandre Kitchur, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and he perpetually has his sword ready. His auburn hair is cut jaggedly and amateurishly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He always tries to repair and not replace. It was this mentality that drove him into the Barber business.
History: Alexandre hails from a village terrorized by brigands. His mother was a mechanic, and taught him how to fix just about anything. Days after completing his studies, news broke out that his hometown was attacked by brigands. Alexandre was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: Revenge; and many brigands want him driven away
Ideals: Fighting, Joker, Persistence. Bonds: Attractive, Enemies. Occupation: Barber
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Draconic, Orc
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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