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Advanced [show]


Don Byron, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a simple blue robe with black stripes complete with hood, marred by sweets. He keeps his auburn hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He snorts whenever he laughs or is feeling confident. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Flaws: Ugly. Bonds: In love, Poor, Immigrant, Job. Occupation: Detective

Voice: Irish accent

Attributes [hide]

Don Byron, Male Human Paladin 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)9 (-1) 15 (+2)10 (+0)
Skills Insight +4, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 19000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ralf Dalton, Male Human [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery, and sports empty pouches on his belt. His hair is cut close to his head. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He comes from a rich southern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sculptor. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has money and likes to spend it; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist, Logical. Bonds: Rich, Has a crush, Religious. Occupation: Spy

Voice: Gruff and masculine

Attributes [hide]

Ralf Dalton, Male Human Commoner 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)8 (-1) 11 (+0)5 (-3)
Skills Insight +3, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: 50 pp. Alexandrite (1600 gp). Red garnet (110 gp). Moss agate (5 gp).


Social Check DCs


Gerard Gentry, Male Human [Permalink]

Personal [hide]

Description: This malnourished man has a large tan mantle and cape that has been intricately interwoven into his black robe. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes have a joyful gleam in them most of the time.

Personality: He is fixated on the number 3. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is able to fit into much smaller and tighter spaces than normal.

History: He was born blind and as such lacked many opportunities for work. In his 17th year, his parents were killed by a orcs raid, leaving Gerard alone in the world. After a stint in an orphanage, he was adopted. He is untrained/undisciplined, which makes him dangerous.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of orcs

Ideals: Gifted. Flaws: Insane, Disease. Bonds: Poor, Enemies. Occupation: Courier

Voice: Scratchy, weak

Attributes [hide]

Gerard Gentry, Male Human Rogue 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)10 (+0) 14 (+2)13 (+1)
Skills Athletics +4, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Theobald Blackwood, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in an above average manner. He has a red handlebar mustache and slicked back red hair. His fierce violet eyes like to dwell on things.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in the north his family was never financially stable. Through the years after Theobald was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Theobald's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Religious, Poor. Occupation: Miller

Voice: Spanish accent

Attributes [hide]

Theobald Blackwood, Male Human Fighter 8
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 51 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)12 (+1) 15 (+2)14 (+2)
Skills Athletics +5, Survival +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +5

Possessions: 40 pp. Red garnet (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Badger, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a brown coat over a green low-cut shirt, and a deerstalker hat upon his head. He wears a deerstalker hat to cover his moderate length red hair. He wears round tiny glasses practically rammed into his face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a pair of adventurers, Odo grew up listening to his mother's many stories. He has chosen to use the inheritance that was left to him frivolously. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Human compassion; and money/treasure

Flaws: Antagonistic, Fearful, Racist. Bonds: Adventurer, Rich. Occupation: Fletcher

Voice: Creaky witch voice

Attributes [hide]

Odo Badger, Male Human Cleric 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)13 (+1) 13 (+1)7 (-2)
Skills Nature +3, Persuasion +0
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 46000 sp.


Social Check DCs

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