William Addington, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear flannel. His head has been shaved. His eyes are amber and catlike.
Personality: William is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with a lost civilization.
History: He was born several months after his father was called into army service. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Extrovert. Flaws: Ugly. Bonds: Adventurer, Military, Rich. Occupation: Guard
Voice: Speaks in third person
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 18 (+4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Gnoll, Gnome, Ignan, Infernal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Kyle Hadlee, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Jeweler. He has a moderate pudge and is not very fit. His red hair and beard is wavy and long. He is baby faced.
Personality: Abrasive and pushy, he has a hard time making friends. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Jeweler arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Sabotage a competitor.
Ideals: Joker. Flaws: Antagonistic, Mundane. Bonds: Job, Rich. Occupation: Jeweler
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 48 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +4
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trym Peyton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is dressed in a clean tan cloak covering his clean studded leather. His brown hair is knotted and matted. His gray eyes have a joyful gleam in them most of the time.
Personality: He has a massive crush on the younger sibling of the Scribe who has hired him part-time. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born to a Shoemaker, his father struggled to pay the bills. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Trym never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He is compelled to act according to his religious beliefs; and retire the richest man in the north
Ideals: Entrepeneur. Bonds: Has a crush, Poor, In love, Religious. Occupation: Scribe
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 51 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Shane Hartford, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is portly but not overly obese. He wears his chestnut hair up. His fierce amber eyes like to dwell on things.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not believe in violence as a means to an end. He is a dedicated Butcher but believes his peers are too gung-ho.
History: Born to a poor family in the city he treasured whatever gifts he got. His first spouse was a Guard, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well
Ideals: Entrepeneur, Optimist, Pacifist. Bonds: Poor, Family. Occupation: Butcher
Voice: High pitched, excited
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 11 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 6 (-2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp. Sard (20 gp). Star rose quartz (20 gp). Silver pearl (50 gp). Golden yellow topaz (1100 gp). 1 Minor magic item.
Anthony Sheldon, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Athletic, Disciplined, Artistic, Gifted. Bonds: Immigrant. Occupation: Spy
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Aquan, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 pp.
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