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NPC Generator

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Advanced [show]


Gilbert Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in earthy colors with a yellow and black handkerchief worn on his right side. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a habit of throwing himself into exceedingly dangerous situations.

History: He is the product a well kept family trust fund and as such has never really known need. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He tends to his Stableman job now, and dutifully fulfills any obligations he has.

Motivation: To reunite with his absent father; and wants to raise his children well

Ideals: Philantrophist. Flaws: Insane, Impulsive. Bonds: Rich, Job, Family. Occupation: Stableman

Voice: Mousy voice

Attributes [hide]

Gilbert Marleigh, Male Human Barbarian 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)13 (+1) 15 (+2)14 (+2)
Skills Intimidation +4, Nature +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trym Marley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a small toy that he constantly fidgets with.

History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Flaws: Addict. Bonds: Rich, Attractive, Adventurer, Religious. Occupation: Performer

Voice: Voice breaks

Attributes [hide]

Trym Marley, Male Human Monk 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)12 (+1) 12 (+1)16 (+3)
Skills Acrobatics +3, Intimidation +6
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +6

Possessions: 200 gp.


Social Check DCs


Anselm Fidget, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and carries daggers. His brown hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a poor family in the city he treasured whatever gifts he got. His childhood dream was to be a Bookbinder, but he was a colossal failure. Days after completing his studies, news broke out that his hometown was attacked by giants. Anselm was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: To be a Bookbinder again; and expand his business

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Job, Poor, Enemies. Occupation: Beggar

Voice: Aggressive tone

Attributes [hide]

Anselm Fidget, Male Human Druid 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)14 (+2) 13 (+1)7 (-2)
Skills History +4, Survival +3
Senses Passive Perception 11
Languages Common, Draconic, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 8000 cp. 1 Minor magic item.


Social Check DCs


Charles Garrick, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears light armors faded through time and improper care. He is tall, broad shouldered and powerfully built. His white hair is lengthy. His brown unseeing eyes seem to look past you.

Personality: Stoic and calm, he prefers to meditate than take action. He also has developed a complete distrust of the Seamstress profession.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. He has drifted from career to career and currently works as a Shipwright.

Motivation: He is unsatisfied with his job; and to be a seamstress again

Ideals: Disciplined, Artistic. Flaws: Disease. Bonds: Job. Occupation: Shipwright

Voice: Soft and mumbly

Attributes [hide]

Charles Garrick, Male Human Barbarian 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)12 (+1) 13 (+1)15 (+2)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 900 sp. 7 Acid flasks.


Social Check DCs


Kody Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a hunchback. He keeps his brown hair in a pixie cut. His eyes are violet and catlike.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Mentor, Rich. Occupation: Unemployed

Voice: Speaks through clenched teeth

Attributes [hide]

Kody Cholmondeley, Male Human Expert 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)11 (+0) 16 (+3)9 (-1)
Skills Animal Handling +6, Deception +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp.


Social Check DCs

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