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NPC Generator

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Advanced [show]


Charles Kendal, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt, and carries halberds. His hair is always cut to a buzz. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His tongue was cut out and he uses sign language. He takes great joy in being the best Laborer in town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now owns his own business.

Motivation: Balancing his hectic life and new Laborer responsibilities is difficult.

Ideals: Fighting, Gifted. Flaws: Addict, Disease. Bonds: Job. Occupation: Laborer

Voice: Mumbles to self between sentences

Attributes [hide]

Charles Kendal, Male Human Expert 7
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 15 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 6 (-2)18 (+4) 12 (+1)10 (+0)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Auran, Halfling, Sylvan, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gilbert Huckabee, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a black collared shirt and grey pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He wears his white hair up. His eyes are a pleasant green.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Energy wise he seems alert and responsive.

History: His father raised him in a mountain cabin. A freak accident while working with his Locksmith mother left him crippled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To unite with his brother; and marry his brother to traveling adventurers

Ideals: Professionalism, Persistence. Flaws: Disease. Bonds: Nature, Family. Occupation: Hunter

Voice: Scandinavian accent

Attributes [hide]

Gilbert Huckabee, Male Human Warrior 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)13 (+1) 15 (+2)15 (+2)
Skills Insight +4, Investigation +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 19000 cp.


Social Check DCs


Bertram Bradley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and wears a black costume with the symbols of strength on his torso. His left hand appears badly burned and disfigured. He is bald on top and has large silver tufts of hair around his ears. His eyes are amber and he is always smoking a pipe.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is harsh and unforgiving.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Bertram took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Flaws: Ugly, Secretive, Antagonistic. Bonds: Nature. Occupation: Glassblower

Voice: Gruff and masculine

Attributes [hide]

Bertram Bradley, Male Human Druid 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)17 (+3) 15 (+2)13 (+1)
Skills Acrobatics +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Sylvan, Giant, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 300 gp. 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Percival Morley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft white waves gently in the breeze. He has a very tight haircut. He wears an eyepatch.

Personality: Abrasive and pushy, he has a hard time making friends. He has a small toy that he constantly fidgets with.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it; and he is greedy

Flaws: Ugly, Antagonistic, Addict, Disease. Bonds: Rich. Occupation: Slave Trader

Voice: Speaks in third person

Attributes [hide]

Percival Morley, Male Human Cleric 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)13 (+1) 7 (-2)13 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Eastoft, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and typically wears a sleeveless long coat of deep black leather and dull green iron scale mail. His left leg appears badly burned and disfigured. He wears his hair in dreadlocks. His gray eyes are slightly larger than normal.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has all his life been fascinated with poetry.

History: The child of southern immigrants he idolized his mother. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better trade route.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Artistic. Flaws: Terse. Bonds: Immigrant, Adventurer. Occupation: Jeweler

Voice: Draws out vowels

Attributes [hide]

Drogo Eastoft, Male Human Bard 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)16 (+3) 14 (+2)13 (+1)
Skills Arcana +6, Survival +5
Senses Passive Perception 12
Languages Common, Goblin, Celestial, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 800 gp.


Social Check DCs

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