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Advanced [show]


Ernest Lindsay, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He dresses in collared shirts and wears a proper scarf over his head. He keeps his golden hair in a pixie cut. This blue eyed northerner is not easily forgotten.

Personality: He is fixated on the number 75. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ernest took refuge in the large cave and found the beat up lance and armor he uses now. He now mingles about in high society.

Motivation: To reunite with his old friends; and he has money and likes to spend it

Ideals: Opinionated. Flaws: Insane. Bonds: Nature, Rich, Adventurer. Occupation: Fletcher

Voice: Pronounces O like U

Attributes [hide]

Ernest Lindsay, Male Human Warlock 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 14 (+2)14 (+2) 6 (-2)9 (-1)
Skills Acrobatics +1, Survival +0
Senses Passive Perception 8
Languages Common, Elven, Goblin
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 100 pp. Amethyst (150 gp). Chalcedony (70 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Cory Sherwood, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is generally well dressed albeit a few years behind the times. His black hair is still thick. His eyes are green and catlike.

Personality: He is overprotective of those who hire his services. He is frequently practicing swordplay.

History: He was born in the west. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Bonds: Attractive, Immigrant, Guardian, Adventurer, Military. Occupation: Shepherd

Voice: Old Prospector

Attributes [hide]

Cory Sherwood, Male Human Ranger 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)9 (-1) 9 (-1)14 (+2)
Skills Arcana +2, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Blue star sapphire (1000 gp). Fire opal (1000 gp). Black pearl (1400 gp).


Social Check DCs


Peter Gracey, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a tight green one piece outfit complete with pants, hood, and a cape. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.

Personality: Peter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not believe in violence as a means to an end. He is a dedicated Layabout but believes his peers are too gung-ho.

History: Peter was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Peter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and to unite with his brother

Ideals: Impeccable, Pacifist, Fighting. Bonds: Family, Military. Occupation: Layabout

Voice: Squeaky

Attributes [hide]

Peter Gracey, Male Human Bard 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)9 (-1) 14 (+2)15 (+2)
Skills Intimidation +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Gunter Clifton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His moppish red hair is in a traditional bowl cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Gunter lived on a farm with his father, near the main road leading to a nearby town. His family was turned out during the war. He and his family wandered west to less war torn lands. By chance he met his brother recently and the two have been together since.

Motivation: He feels kind of lost in life.

Flaws: Depressed, Impulsive, PTSD. Bonds: Attractive, Family. Occupation: Doctor

Voice: Australian accent

Attributes [hide]

Gunter Clifton, Male Human Ranger 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)13 (+1) 18 (+4)12 (+1)
Skills Nature +4, Sleight of Hand +5
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 100 gp. Chrysoprase (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Barney, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of shortspears on his belt, each one with a jet on the hilt. He has a small bristly mustache and wavy white hair. His fair skin shows little sign of his aristocratic breeding.

Personality: Gerard wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He invites people to come help in his community garden.

History: His parents moved while he was still in utero so he is the first generation to be born here. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the west, certain he would find work there.

Motivation: A deep hatred of goblins.

Ideals: Fighting, Disciplined, Philantrophist. Bonds: Attractive, Immigrant. Occupation: Masseuse

Voice: Sore throat, cough

Attributes [hide]

Gerard Barney, Male Human Paladin 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 29 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)18 (+4) 9 (-1)15 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Aquan, Goblin
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 sp.


Social Check DCs

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