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NPC Generator

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Advanced [show]


Dean Kendal, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tight fitting green shirt and pants. His chestnut hair is braided into rings. His eyes are amber and beady.

Personality: He is witty, but his monotone delivery comes off as unnerving He is lazy, self-centered, vain, and jealous.

History: Dean hails from a village terrorized by giants. In his 15th year, his parents were killed by a giants raid, leaving Dean alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Ideals: Athletic, Joker. Flaws: Ugly, Selfish. Bonds: Enemies. Occupation: Assassin

Voice: Boston accent

Attributes [hide]

Dean Kendal, Male Human Ranger 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)15 (+2) 17 (+3)14 (+2)
Skills Religion +5, Survival +6
Senses Passive Perception 13
Languages Common, Auran, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs


Kyle Cromwell, Male Human [Permalink]

Personal [hide]

Description: This man usually wears his black robe and has his glaive always slung over his shoulder. He is muscular with a powerful set of arms. He wears his golden hair up. His face is scarred and worn.

Personality: He dislikes all the random violence that takes place in the north. He also is a firm believer in the manly ideal.

History: He was born in a small island village. Like his father and his brother before him, after school he went straight into learning to become a Bowyer. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Bowyer responsibilities is difficult; and to be a animal trainer again

Ideals: Pacifist. Flaws: Ugly, Impulsive. Bonds: Nature, Job. Occupation: Bowyer

Voice: Irish accent

Attributes [hide]

Kyle Cromwell, Male Human Expert 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)16 (+3) 14 (+2)8 (-1)
Skills Insight +4, Intimidation +1
Senses Passive Perception 12
Languages Common, Giant, Goblin, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Ralf Hackney, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft tan waves gently in the breeze. His long silver hair is drawn into a two foot long braid. He has gray eyes and a grey hat with a tan feather.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is an amazing painter.

History: Born in a small village he learned the ways of the warrior from his mother. Ralf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Optimist, Gifted, Fighting. Bonds: Rich, Adventurer. Occupation: Body Guard

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ralf Hackney, Male Human Cleric 8
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 56 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)8 (-1) 9 (-1)12 (+1)
Skills Athletics +2, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 150 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Hallewell, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a fancy black suit. He is tall, broad shouldered and powerfully built. His hair is auburn and curly. His eyes, though not visible through his cowl, are hazel.

Personality: He is fixated on the number 10. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born on a small isolated farm. From his teen years he was always beautiful and desirable, so people have always doted on him. He tends to his Tailor job now, and dutifully fulfills any obligations he has.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Flaws: Insane, Shy, Fearful. Bonds: Attractive, Nature, Job. Occupation: Tailor

Voice: Excited and jittery

Attributes [hide]

Norman Hallewell, Male Human Expert 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)12 (+1) 16 (+3)15 (+2)
Skills Athletics +5
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5

Possessions: 1 Darkwood Buckler.


Social Check DCs


Anselm Addington, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft grey waves gently in the breeze. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a skull on it. He has done his best to style his red hair to look like a famous performer. He is baby faced.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Farmer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Miller again.

Flaws: Antagonistic, Disease. Bonds: Rich, Immigrant, Job. Occupation: Farmer

Voice: Aggressive tone

Attributes [hide]

Anselm Addington, Male Human Bard 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)13 (+1) 11 (+0)14 (+2)
Skills Athletics +5, Religion +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Carnelian (20 gp). Freshwater pearl (11 gp).


Social Check DCs

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