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NPC Generator

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Advanced [show]


Bertram Hampton, Male Human [Permalink]

Personal [hide]

Description: An older man who is generally shirtless and showing off his tattooed chest, he is not a threatening figure. He keeps his auburn hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.

Personality: Abrasive and pushy, he has a hard time making friends. Bertram enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: The child of northern immigrants he idolized his father. His father took him hunting and taught him how to get in the mind of other creatures. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark

Flaws: Antagonistic, Hedonist, Impulsive. Bonds: Adventurer, Immigrant, Nature. Occupation: Tanner

Voice: Voice breaks

Attributes [hide]

Bertram Hampton, Male Human Barbarian 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)15 (+2) 16 (+3)15 (+2)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 13
Languages Common, Terran, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 100 gp. Brass mug with jade inlays (100 gp). An abacus with copper, silver and gold markers (160 gp).


Social Check DCs


Thomas Kendall, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He is wearing colorful clothing, dressed as a Sailor. His long white hair reaches down to his waist. His eyes are likewise gray.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not trust anyone and sleeps with one eye open.

History: The child of a Jeweler, who enjoyed hunting, Thomas was taken on many hunting expeditions. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep.

Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Nature. Occupation: Sailor

Voice: Scratchy, weak

Attributes [hide]

Thomas Kendall, Male Human Sorcerer 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)8 (-1) 11 (+0)10 (+0)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. Tourmaline (60 gp).


Social Check DCs


Gilbert Hampton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears suspenders and violet workpants. His shirt is pastel, and he wears a heavy violet leather apron most of the time and is in decent physical shape. His golden hair is still thick. His eyes are green and he is always smoking a pipe.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. The war was a terrible time for him, and Gilbert does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Justice. Flaws: Depressed. Bonds: Military, Rich, Attractive. Occupation: Apothecary

Voice: Spanish accent

Attributes [hide]

Gilbert Hampton, Male Human Aristocrat 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)17 (+3) 9 (-1)6 (-2)
Skills Arcana +5, Insight +1
Senses Passive Perception 9
Languages Common, Giant, Undercommon, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Ernest Colby, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears dark leathers with embroidery. His red hair is slicked back into a classic pompadour. His eyes are a pleasant green.

Personality: Always inclined to offer people food he seems plenty friendly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and he has money and likes to spend it

Ideals: Athletic, Philantrophist, Gifted. Bonds: Rich, Job. Occupation: Beggar

Voice: Middle-eastern accent

Attributes [hide]

Ernest Colby, Male Human Paladin 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 64 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)12 (+1) 11 (+0)15 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 2000 sp. Azurite (8 gp). Black pearl (1400 gp). Black pearl (1400 gp). Amber (100 gp). 1 Minor magic item.


Social Check DCs


Gerald Wharton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He wears a broad hat to hide his balding. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is a Stylist first and foremost. He believes firmly that knowledge should be universal. A true patriot, Gerald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. Cursed with lycanthropy at a very young age, Gerald has worked very hard to control his curse. He's also a talented Mercenary, but doesn't like to broadcast it.

Motivation: He is greedy; and expand his business

Flaws: Ugly, Disease. Bonds: Job, Military, Rich. Occupation: Stylist

Voice: Hard of hearing, loud

Attributes [hide]

Gerald Wharton, Male Human Druid 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 7 (-2)8 (-1) 10 (+0)13 (+1)
Skills Athletics +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Large well-done wool tapestry (300 gp). 1 Superior lock. 1 Bullseye lantern. 1 Climber’s kit.


Social Check DCs

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