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NPC Generator

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Advanced [show]


Godfrey Brady, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He prefers to wear tan clothing when he does not wear armor. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Godfrey was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. From his teen years he was always beautiful and desirable, so people have always doted on him. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break.

Flaws: Terse. Bonds: Attractive, Religious, Poor, Adventurer. Occupation: Animal Trainer

Voice: Booming voice

Attributes [hide]

Godfrey Brady, Male Human Wizard 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 5 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 7 (-2)11 (+0) 9 (-1)14 (+2)
Skills Insight +2, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: Just what you see.


Social Check DCs


Balimaar Benson, Male Human [Permalink]

Personal [hide]

Description: This man is generally shirtless and showing off his tattooed chest. He is muscular with a powerful set of arms. With a patchy white beard and wild white hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a Stableman first and foremost. He believes firmly that knowledge should be universal. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Balimaar was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally; and wants to raise his children well

Flaws: Shy, Insane. Bonds: Job, Family, Mentor. Occupation: Stableman

Voice: Strong lisp

Attributes [hide]

Balimaar Benson, Male Human Wizard 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 36 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)15 (+2) 14 (+2)12 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Draconic, Ignan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 1000 gp.


Social Check DCs


William Dalton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears bulky tan painted plate armor. He wears a colorful flower in his chestnut hair. His eyes, though not visible through his cowl, are gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Sculptor job and began his own company from there.

Motivation: Further expansion of business.

Ideals: Opinionated, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Sculptor

Voice: Scandinavian accent

Attributes [hide]

William Dalton, Male Human Expert 10
Medium (5'1") Human, Chaotic Good (CR 10)
Armor Class 12
Hit Points 51 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)14 (+2) 10 (+0)6 (-2)
Skills Intimidation +2, Survival +4
Senses Passive Perception 10
Languages Common, Terran, Halfling
Attacks Melee +2 / 3d6-2, Ranged +6 / 3d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Miles Reid, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a black coat over a yellow low-cut shirt, and a broad hat upon his head. His hair is long and auburn with streaks of red, and is pulled back with small black clips. His beard is red, braided, and well cared for. His eyes, though not visible through his cowl, are green.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Miles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Miles was born with his mother's beautiful face. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He got away from his former life and has fallen to alcoholism.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Flaws: Hedonist, Addict. Bonds: Attractive, Mentor, Rich. Occupation: Sage

Voice: Ums and uhs a lot

Attributes [hide]

Miles Reid, Male Human Cleric 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)10 (+0) 11 (+0)9 (-1)
Skills Performance +2, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 700 gp. Brass mug with jade inlays (500 gp). Embroidered and bejeweled glove (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hubert Barlow, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown pants and tee shirts. He carries with him a set of falchions, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His hair is white and curly. His green eyes peer out from beneath his wide-brimmed brown hat.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a ruthless business man, a trait he acquired from his father.

History: The child of a Bookbinder, who enjoyed hunting, Hubert was taken on many hunting expeditions. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Nature, Adventurer. Occupation: Jeweler

Voice: Speaks in third person

Attributes [hide]

Hubert Barlow, Male Human Paladin 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)17 (+3) 15 (+2)12 (+1)
Skills Acrobatics +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll, Undercommon, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs

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