John Byron, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears rags and sports a simple walking cane. He wears a feathered hat to cover his moderate length white hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is calm most of the time but flees social interaction. Animals are drawn to him, and he is able to talk to them.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. After coming to the age of reason, John took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His religion dominates his actions; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Poor, Attractive, Religious. Occupation: Banker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 100 gp.
Roger Hornsby, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is renowned for his bright green suits and hats. His hair is blonde and curly. He wears large thick round spectacles.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He receives visions of the future at random moments
History: He is a Deep Scion in disguise. He was an athlete and attended two major summer competitions. He never won. He was granted necromantic powers by his dying sister.
Motivation: He's looking for his big break; and wants to work out more often
Ideals: Joker, Gifted, Athletic. Bonds: Adventurer. Occupation: Laborer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 8 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Banded mail.
Godfrey Upton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many red ritualistic tattoos. He wears an entirely grey suit with red socks and a vest with buckled shoes. His blonde hair is knotted and matted. His blue eyes lackadaisically let the world flow into them.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Sculptor mother left him crippled. Some 10 years later his spouse died after the birth of his son. Heartbroken, Godfrey never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Wants a kiss; and he's in love
Ideals: Justice, Professionalism. Flaws: Disease. Bonds: In love, Has a crush. Occupation: Priest
Voice: Italian accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 50 pp.
Lance Berkeley, Male Human [Permalink]
Personal [hide]
Description: He wears green trousers with red and brown striped suspenders. He wears various colorful collared shirts. He is portly but not overly obese. He has a silver handlebar mustache and slicked back silver hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is harsh and unforgiving.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To find somewhere to settle down; and he is content
Ideals: Joker. Flaws: Antagonistic, Mundane. Bonds: Attractive, Job. Occupation: Shoemaker
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 43 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 11 (+0) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
Possessions: 10000 cp. Jasper (60 gp).
Gerald Easton, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He is generally well dressed albeit a few years behind the times. His whole body is exceptionally muscular. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His parents moved while he was still in utero so he is the first generation to be born here. Gerald was born on a far western island where he grew up under the tutelage of his mother, an expert Doctor. He moves from town to town, unable to find a place to settle.
Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally
Ideals: Justice. Flaws: Insomniac, Insane. Bonds: Attractive, Immigrant. Occupation: Doctor
Voice: Voice breaks
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 11 (+0) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 3100 sp.
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Their contribution stands as a beacon of hope for all adventurers!