Gerald Tenley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is dressed in earthy colors with a green and tan handkerchief worn on his left side. His hair, while still mostly chestnut, has prominent grey streaks. His thin eyebrows rest above his beady amber eyes.
Personality: He is very quiet and rarely speaks above a whisper. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Gerald was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He is searching for what he claims is his rightful reward.
Motivation: Wishes to resurrect an old love; and he's looking for his big break
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Family, Adventurer, In love. Occupation: Courier
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +5
Possessions: 100 gp.
Miles Snowdon, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He is physically well-built. His hair is long and silver with streaks of red, and is pulled back with small pastel clips. His beard is red, braided, and well cared for. His violet unseeing eyes seem to look past you.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born into a rich family. Cursed with a spirit at a very young age, Miles has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Optimist, Joker. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Spy
Voice: Hollow voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 44 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +4
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arnold Darby, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His red hair is cut short with large spiked bangs in the front. He is baby faced.
Personality: He is irascible and easily irritated. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gifted from a young age, Arnold studied abroad. He was an athlete and attended two major summer competitions. He never won. He was granted druidic powers by his dying sister.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Athletic, Gifted. Flaws: Antagonistic, Disease. Occupation: Unemployed
Voice: Russian accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 16 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Goblin, Gnome, Terran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 60 pp. 1 Minor magic item.
Raymond Stanton, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair is smooth and relatively long. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Raymond is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He misses his home and complains about the freezing weather, even in summer.
History: When he was but 5 years old his parents immigrated from the north. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now owns his own business.
Motivation: Nothing but the best is good enough for him; and to unite with his brother
Ideals: Extrovert, Impeccable. Bonds: Immigrant, Family, Job. Occupation: Sage
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 29 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: Just what you see.
John Staurheim, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He has the majority of his body covered in plate. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is a Sage first and foremost. He believes firmly that knowledge should be universal. The war was a terrible time for him, and John does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: John hails from a village terrorized by gnolls. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sage. He has achieved small success as a Sage.
Motivation: Balancing his hectic life and new Sage responsibilities is difficult; and wants to open a new tavern
Flaws: Depressed. Bonds: Job, Military, Enemies. Occupation: Sage
Voice: Scratchy, weak
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 44 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 24000 sp. 1 Minor magic item.
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