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Advanced [show]


Richard Hayley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears suspenders and violet workpants. His shirt is green, and he wears a heavy violet leather apron most of the time. He wears a small hat to hide his balding. He wears large thick round spectacles.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He is the product a well kept family trust fund and as such has never really known need. He helped his mother out around the business and became quite the natural. He now spends his time doing works of charity.

Motivation: He is greedy; and to be a glassblower again

Ideals: Philantrophist. Flaws: Ugly. Bonds: Religious, Rich, Job. Occupation: Sage

Voice: Soothing and warm

Attributes [hide]

Richard Hayley, Male Human Aristocrat 9
Medium (5'6") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 62 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)11 (+0) 18 (+4)10 (+0)
Skills Medicine +7, Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 50 pp. Silver ewer (40 gp). Gold and topaz bottle stopper cork (1500 gp).


Social Check DCs


Arnold Garrick, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and sports white clothing, slightly heavier than average wear. He has blonde hair. His fierce violet eyes like to dwell on things.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has a rivalry with the Church that dominates his actions; and to get a good night's sleep

Ideals: Optimist. Flaws: Secretive, Insomniac. Bonds: Adventurer, Religious. Occupation: Stableman

Voice: Rhymes sentences (sorry)

Attributes [hide]

Arnold Garrick, Male Human Cleric 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)12 (+1) 12 (+1)14 (+2)
Skills Medicine +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: Onyx (30 gp). White opal (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kody Adley, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and brown, and wears rings and necklaces with large, colorful gems. He is bald on top and has large auburn tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is obsessed with a lost civilization.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Retire the richest man in the east; and meet up once more with his childhood friend

Ideals: Persistence, Entrepeneur. Flaws: Ugly, Cynical. Bonds: Rich, Adventurer. Occupation: Carter

Voice: Posh accent

Attributes [hide]

Kody Adley, Male Human Ranger 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)12 (+1) 16 (+3)10 (+0)
Skills Animal Handling +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs


Odo Cotton, Male Human [Permalink]

Personal [hide]

Description: An older man who tends to wear a black poncho over his likewise colored trousers and shirt, he is not a threatening figure. He has a small bristly mustache and wavy blonde hair. His fierce blue eyes like to dwell on things.

Personality: He is business-like. He takes instructions and follows them to the letter. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a pair of adventurers, Odo grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He has been saving his money to try and buy his brother's freedom.

Motivation: Wishes to resurrect an old love; and to unite with his brother

Ideals: Professionalism, Entrepeneur. Bonds: Adventurer, Family, In love. Occupation: Farmer

Voice: Creaky witch voice

Attributes [hide]

Odo Cotton, Male Human Monk 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)8 (-1) 11 (+0)4 (-3)
Skills History +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp. Deep green spinel (60 gp). Aquamarine (1600 gp). Emerald (700 gp).


Social Check DCs


Bertram Addington, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'7" and is typically in his Gardener uniform. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes are likewise hazel.

Personality: He has always had a great fascination with Human culture. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born several months after his father was called into army service. In his 16th year, his parents were killed by a giants raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Optimist. Flaws: Racist. Bonds: Job, Military, Enemies. Occupation: Gardener

Voice: Speaks through clenched teeth

Attributes [hide]

Bertram Addington, Male Human Druid 8
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)12 (+1) 15 (+2)16 (+3)
Skills Intimidation +6, Perception +5
Senses Passive Perception 15
Languages Common, Goblin
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 1300 gp. 1 Minor magic item.


Social Check DCs

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