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NPC Generator

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Advanced [show]


John Tyndall, Male Human [Permalink]

Personal [hide]

Description: He likes to wear red tank tops with green pants. He is physically well-built. His silver hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: John is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He feeds upon the attention of others.

History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Assassin, but he was a colossal failure. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Doesn't want to be a Knight and was forced into it by his family; and to reunite with his absent father

Ideals: Extrovert. Flaws: Disease. Bonds: Attractive, Job, Family. Occupation: Knight

Voice: Speaks in third person

Attributes [hide]

John Tyndall, Male Human Fighter 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 13 (+1)15 (+2) 15 (+2)11 (+0)
Skills Animal Handling +5, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Aquan, Draconic
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Brady, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear flannel. His long red hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: He is very quiet and rarely speaks above a whisper. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a pair of adventurers, Reynard grew up listening to his father's many stories. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Flaws: Shy, Impulsive. Bonds: Adventurer, Immigrant. Occupation: Adventurer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Reynard Brady, Male Human Expert 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 4 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 7 (-2)15 (+2) 15 (+2)10 (+0)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnoll, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 30 pp.


Social Check DCs


Tim Soames, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, pastel, dusty cloak. He carries a battered kukri and tarnished dagger as well. His golden hair is knotted and matted. He has gleaming, smiling brown eyes.

Personality: He is calm most of the time but flees social interaction. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gifted from a young age, Tim studied abroad. After coming to the age of reason, Tim took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: He would like to get married and retire; and he wants to meet his childhood hero

Ideals: Fighting, Extrovert, Gifted. Flaws: Shy. Bonds: Adventurer, Has a crush. Occupation: Crown-heir

Voice: Spanish accent

Attributes [hide]

Tim Soames, Male Human Sorcerer 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)11 (+0) 15 (+2)14 (+2)
Skills Arcana +2, Stealth +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: Just what you see.


Social Check DCs


Charles Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: A 5'11" eastern man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair is braided into rings. He has a dull look in his gray eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born a particularly ugly child, much to the horror of his parents. His family was turned out during the war. He and his family wandered east to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Flaws: Shy, Ugly, PTSD. Bonds: Adventurer. Occupation: Farmer

Voice: Whispers

Attributes [hide]

Charles Cholmondeley, Male Human Commoner 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)15 (+2) 10 (+0)13 (+1)
Skills History +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Terran, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 18000 sp. Rhodochrosite (10 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Kyle Southey, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his brown hair down. His eyes are hazel and beady.

Personality: Kyle speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in a small desert village. His father was a mechanic, and taught him how to fix just about anything. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Wants to work out more often.

Ideals: Athletic, Impeccable, Persistence. Flaws: Ugly, Secretive. Bonds: Nature. Occupation: Stableman

Voice: Sleepy voice

Attributes [hide]

Kyle Southey, Male Human Rogue 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)11 (+0) 13 (+1)14 (+2)
Skills Investigation +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp. Jasper (80 gp). Freshwater pearl (6 gp). 1 Silk rope.


Social Check DCs

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