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NPC Generator

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Advanced [show]


Ernest Branson, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He usually wears his pastel robe and has his nunchaku always slung over his shoulder. His hair is white and curly. His hazel eyes have a joyful gleam in them most of the time.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To share knowledge with the world; and retire the richest man in the north

Ideals: Fighting, Professionalism, Entrepeneur, Logical. Flaws: Secretive. Occupation: Glassblower

Voice: Hard of hearing, loud

Attributes [hide]

Ernest Branson, Male Human Wizard 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 42 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)13 (+1) 13 (+1)17 (+3)
Skills Deception +6, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 11000 sp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Solid gold idol (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Bentley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a long, grey, dusty cloak. His chestnut hair is singed and shortened. His green eyes are slightly larger than normal.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a font of random trivia from the lore and stories he has discovered

History: He was born in a small desert village. His father was very strict, and drilled into him lessons on being the perfect gentleman. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Revenge; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Logical, Impeccable. Flaws: Ugly, Shy. Bonds: Nature, Enemies. Occupation: Laborer

Voice: Nasally tone

Attributes [hide]

Percival Bentley, Male Human Fighter 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)14 (+2) 18 (+4)13 (+1)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 14
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


John Denholm, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has a very tight haircut. His eyes are a pleasant hazel.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: John was born with his mother's beautiful face. A freak accident while working with his Shipwright mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He doesn't get along with people that don't share his tastes; and balancing his hectic life and new fisher responsibilities is difficult

Ideals: Joker. Flaws: Cynical, Disease. Bonds: Attractive, Poor. Occupation: Fisher

Voice: American accent

Attributes [hide]

John Denholm, Male Human Bard 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)11 (+0) 12 (+1)8 (-1)
Skills Athletics +0, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Everard Reid, Male Human [Permalink]

Personal [hide]

Description: He likes to wear tan tank tops with black pants. He has a moderate pudge and is not very fit. He has a long golden beard with little hanging trinkets. He wears an eyepatch.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the north his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Military, Poor. Occupation: Priest

Voice: Farmer accent

Attributes [hide]

Everard Reid, Male Human Commoner 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)16 (+3) 14 (+2)15 (+2)
Skills Acrobatics +4, History +5
Senses Passive Perception 12
Languages Common, Ignan, Druidic, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5

Possessions: 3200 sp.


Social Check DCs


Gomory Sheldon, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His tied-back hair is chestnut. He is baby faced.

Personality: He is overprotective of those who hire his services. He misses his home and complains about the freezing weather, even in summer.

History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: To protect his home; and he is terrified, and will act out of fear

Ideals: Fighting, Athletic. Flaws: Fearful. Bonds: Guardian, Immigrant, Poor. Occupation: Gardener

Voice: French accent

Attributes [hide]

Gomory Sheldon, Male Human Commoner 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 10 (+0)16 (+3) 12 (+1)14 (+2)
Skills Persuasion +4, Stealth +1
Senses Passive Perception 11
Languages Common, Druidic, Gnoll, Giant
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple -1

Possessions: 200 gp.


Social Check DCs

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