Raymond Winthrop, Male Human [Permalink]
Personal [hide]
Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a penchant for wearing a ring with an oversized amber on his left hand. His chestnut hair is knotted and matted. He is very pretty but has cold, dead eyes.
Personality: He is extraordinarily eccentric. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Raymond was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Priest. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Money/treasure; and retire the richest man in the north
Ideals: Entrepeneur. Flaws: Insane. Bonds: Rich, Attractive, Immigrant. Occupation: Priest
Voice: Rolls R's
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 7 (-2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Nicholas Nash, Male Human [Permalink]
Personal [hide]
Description: This western man wears a well pressed and immaculate suit (or dress). His clothes are grease stained in places. His hair is cut close to his head. His green unseeing eyes seem to look past you.
Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. He has a small toy that he constantly fidgets with.
History: Born to a Tailor, his mother struggled to pay the bills. He was an apprentice working in his mother's forge. He has achieved small success as a Locksmith.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Flaws: Disease, Addict. Bonds: Poor, Immigrant, Job. Occupation: Locksmith
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3 Smokesticks.
Clerebold Clapham, Male Human [Permalink]
Personal [hide]
Description: This eastern man dresses in grey turtlenecks beneath a blue coat with grey slacks. His clothes are grease stained in places. With bright blonde hair and a scraggly beard. He has gleaming, smiling amber eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Clerebold was born in the east. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: He is greedy; and he has decided he is irredeemable
Ideals: Disciplined, Logical, Persistence. Bonds: Poor, Immigrant. Occupation: Engraver
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Gunter Emsworth, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears tight fighting clothing, which leaves very little to the imagination. His hair is cut close to his head. His eyes are green and catlike.
Personality: Confrontational and typically high on some drug or another. He has all his life been fascinated with poetry.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has had some formal poetry training, and achieved minor success. He has never given up on his poetry dream.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Artistic. Flaws: Addict. Bonds: Rich. Occupation: Masseuse
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 6 (-2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Gerald Preston, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a brown deerstalker hat and brown clothes. His skin is also unnaturally pale. His head has been shaved. He has a tattooed face.
Personality: Cocky and sure of himself, he believes he is the best Courier born in the past three hundred years. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gerald took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He used his abilities to travel the world and help people.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Job, Nature, Adventurer. Occupation: Courier
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 18 (+4) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Abyssal, Elven, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 9000 cp.
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