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NPC Generator

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Advanced [show]


Theodoric Richie, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a weathered and beat up set of banded mail beneath an oversized blue coat. He wears his blonde hair up in a very large beehive style do. His fierce gray eyes like to dwell on things.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Theodoric was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Theodoric's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and an old rival family wants him found

Flaws: Sensitive, Antagonistic. Bonds: Mentor. Occupation: Actor

Voice: Eastern European accent

Attributes [hide]

Theodoric Richie, Male Human Monk 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)11 (+0) 14 (+2)12 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Star rose quartz (50 gp). Zircon (50 gp). Rich purple corundum (1100 gp). Zircon (50 gp). 1 Minor magic item.


Social Check DCs


Anselm Harley, Male Human [Permalink]

Personal [hide]

Description: He typically wears white cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. He keeps his brown hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is mildly Human supremacist, though he does not identify as such. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barber arts, while his father instructed him in etiquette, music and courtly manner. His mother took him hunting and taught him how to get in the mind of other creatures. He now mingles about in high society.

Motivation: Many orcs want him driven away; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Racist. Bonds: Enemies, Rich, Nature. Occupation: Barber

Voice: Scottish accent

Attributes [hide]

Anselm Harley, Male Human Cleric 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)16 (+3) 9 (-1)13 (+1)
Skills Performance +3, Religion +5
Senses Passive Perception 9
Languages Common, Orc, Terran, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Don Blakely, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and is dressed in a clean pastel cloak covering his clean studded leather. His skin is also unnaturally pale. He has a long red beard with little hanging trinkets. He has blue eyes.

Personality: He is fixated on the number 4. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born into a rich family. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Sellsword they were divorced and he won custody of their daughter. He worked as a Spy, and he later adopted a second daughter.

Motivation: He is greedy.

Flaws: Ugly, Insane. Bonds: Family, Rich. Occupation: Spy

Voice: Pronounces difficult words wrong

Attributes [hide]

Don Blakely, Male Human Sorcerer 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)16 (+3) 7 (-2)13 (+1)
Skills Perception +0, Religion +5
Senses Passive Perception 15
Languages Common, Aquan, Celestial, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 300 gp.


Social Check DCs


Hunter Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears a green armored body suit, with a simple red line shooting up and back down. He is portly but not overly obese. He sports a flattop hair cut. His eyes are amber and beady.

Personality: Hunter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Born in the north his family was never financially stable. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: To unite with his sister; and an old rival family wants him found

Ideals: Artistic. Flaws: Ugly. Bonds: Family, Poor. Occupation: Sage

Voice: Hollow voice

Attributes [hide]

Hunter Clapham, Male Human Commoner 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)7 (-2) 15 (+2)18 (+4)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 10000 cp. 1 Average lock. 1 Masterwork Musical instrument. 1 Masterwork Musical instrument.


Social Check DCs


Arnold Upton, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is long and black with streaks of silver, and is pulled back with small black clips. His beard is silver, braided, and well cared for. His violet eyes are passionate and lively.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A powerful necromancer made him what he is. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Sellsword for hire.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Joker, Extrovert. Bonds: Attractive, Mentor, Job. Occupation: Sellsword

Voice: Pronounces difficult words wrong

Attributes [hide]

Arnold Upton, Male Human Druid 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)13 (+1) 16 (+3)14 (+2)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 3000 sp. Cloth of gold vestments (80 gp). A pair of silk slippers encrusted with tiny pearls. (80 gp). Cloth of gold vestments (80 gp). 1 Masterwork Light wooden shield.


Social Check DCs

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