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NPC Generator

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Advanced [show]


Diggory Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a lance on his belt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His long brown hair is drawn into a two foot long braid. His eyes are likewise gray.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others; and his religion dominates his actions

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Religious, Mentor. Occupation: Mercenary

Voice: Hollow voice

Attributes [hide]

Diggory Quinton, Male Human Paladin 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)16 (+3) 7 (-2)7 (-2)
Skills Acrobatics +2, Insight +0
Senses Passive Perception 8
Languages Common, Abyssal, Sylvan, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 17000 sp.


Social Check DCs


Justin Atherton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears a black costume with the symbols of strength on his torso, and his gloved hand is found clutching a shortbow. His golden hair is cut short. He wears crescent spectacles with a black brim.

Personality: Eccentric and domineering, Justin will drive conversation. He has a small toy that he constantly fidgets with.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Justin was left his father's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Barrister for the past few years.

Motivation: He wants revenge against goblins; and several ex partners dislike his way of doing things and want revenge

Ideals: Extrovert. Flaws: Addict. Bonds: Military, Job, Enemies. Occupation: Barrister

Voice: Boston accent

Attributes [hide]

Justin Atherton, Male Human Barbarian 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 4 (-3)7 (-2) 9 (-1)16 (+3)
Skills Deception +5, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Adelard Royal, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who typically wears brown cloth garments or leather armor. His feathered hat is riddled with cuts and holes. His eyes are amber and catlike.

Personality: Adelard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He receives visions of the future at random moments

History: His mother raised him in a mountain cabin. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Layabout, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new marshal responsibilities is difficult

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Nature, Job. Occupation: Marshal

Voice: Speaks with squeezed throat

Attributes [hide]

Adelard Royal, Male Human Warlock 9
Medium (5'2") Human, Neutral Good (CR 9)
Armor Class 8
Hit Points 73 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 16 (+3)15 (+2) 8 (-1)14 (+2)
Skills Investigation +5, Nature +5
Senses Passive Perception 9
Languages Common, Orc, Terran
Attacks Melee +3 / 3d4+0, Ranged +1 / 3d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322222

Possessions: 1700 gp. Blue sapphire (1000 gp).


Social Check DCs


Gerald Stansfield, Male Human [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of the sun god on his torso. His hair is always cut to a buzz. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is a Shepherd first and foremost. He believes firmly that knowledge should be universal. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the south to a Shepherd, Gerald learned a great deal about his father's area of expertise. His father was a mechanic, and taught him how to fix just about anything. By chance he met his sister recently and the two have been together since.

Motivation: He is unsatisfied with his job.

Ideals: Persistence. Flaws: Ugly, Forgetful. Bonds: Job, Family. Occupation: Shepherd

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gerald Stansfield, Male Human Druid 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)15 (+2) 15 (+2)12 (+1)
Skills Animal Handling +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Auran, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 400 gp.


Social Check DCs


Drogo Burton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a grey costume with the symbols of the four houses of cards on his torso. He has done his best to style his chestnut hair to look like a famous performer. His eyes are a pleasant hazel.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a habit of throwing himself into exceedingly dangerous situations.

History: From birth he was tutored by a cruel and relentless mentor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. After a long history of fighting, Drogo and his spouse have recently divorced.

Motivation: To prove his worth to the world; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Mentor, Nature. Occupation: Banker

Voice: Rolls R's

Attributes [hide]

Drogo Burton, Male Human Commoner 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)16 (+3) 14 (+2)10 (+0)
Skills Investigation +5, Nature +5
Senses Passive Perception 12
Languages Common, Ignan, Dwarven, Druidic
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp. Obsidian (9 gp). 1 Minor magic item.


Social Check DCs

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