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Advanced [show]


Theobald Browning, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He prefers to wear white pants and tee shirts, and his gloved hand is found clutching a whip. He wears his auburn hair up. This blue eyed southerner is not easily forgotten.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born blind and as such lacked many opportunities for work. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Dyer for hire.

Motivation: He has passion for adventuring and risk; and balancing his hectic life and new dyer responsibilities is difficult

Ideals: Philantrophist. Flaws: Selfish, Disease. Bonds: Job, Adventurer. Occupation: Dyer

Voice: Boston accent

Attributes [hide]

Theobald Browning, Male Human Barbarian 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 43 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 16 (+3)18 (+4) 11 (+0)8 (-1)
Skills Insight +3, Intimidation +2
Senses Passive Perception 10
Languages Common, Terran, Dwarven, Giant, Gnome
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: 300 gp. Fiery yellow corundum (1500 gp).


Social Check DCs


William Home, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears dark leathers with embroidery. His chestnut hair is styled in orderly dreadlocks. He wears an eyepatch.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. William is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. William was left his father's suit of armor and trained in its use and care. He has dedicated himself to building a better trade route.

Motivation: To share knowledge with the world; and meet up once more with his childhood friend

Ideals: Logical. Flaws: Ugly. Bonds: Family, Military, Adventurer. Occupation: Banker

Voice: High pitched, excited

Attributes [hide]

William Home, Male Human Expert 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)14 (+2) 18 (+4)8 (-1)
Skills Performance +1, Stealth +5
Senses Passive Perception 14
Languages Common, Druidic, Orc
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 30 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Alexandre Garrick, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket. He carries with him a set of shortspears, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has no hair. His violet unseeing eyes seem to look past you.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born a particularly ugly child, much to the horror of his parents. A freak accident while working with his Unemployed father left him crippled. Since then, he has sought to make the best of life.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Optimist. Flaws: Ugly, Disease. Bonds: Job, Enemies. Occupation: Dilettante

Voice: Excited and jittery

Attributes [hide]

Alexandre Garrick, Male Human Adept 8
Medium (5'8") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 68 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)16 (+3) 12 (+1)17 (+3)
Skills Investigation +6, Medicine +4
Senses Passive Perception 11
Languages Common, Sylvan, Giant, Aquan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 3000 sp. Star rose quartz (80 gp). Red-brown spinel (40 gp). Deep green spinel (40 gp). Moss agate (16 gp). Violet garnet (400 gp).


Social Check DCs


Percival Davenport, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a black costume with the symbols of the four houses of cards on his torso. His hair is short and auburn. He is baby faced.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a great chef.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He used his abilities to travel the world and help people.

Motivation: He'd like to take his coworkers down a peg; and he feels kind of lost in life

Ideals: Gifted, Philantrophist. Flaws: Depressed. Bonds: Job, Immigrant. Occupation: Bricklayer

Voice: Sounds elderly

Attributes [hide]

Percival Davenport, Male Human Sorcerer 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)14 (+2) 13 (+1)11 (+0)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Aquan, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 500 gp. Amber (60 gp). 1 Half-Plate. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Diggory Skelton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears rags and sports a simple walking cane, he is not a threatening figure. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He receives visions of the future at random moments

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Servant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To unite with his sister; and an old rival family wants him found

Ideals: Gifted. Flaws: Antagonistic, Secretive. Bonds: Poor, Family. Occupation: Servant

Voice: Nasally tone

Attributes [hide]

Diggory Skelton, Male Human Paladin 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 46 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)14 (+2) 13 (+1)15 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Infernal, Gnome
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 500 gp.


Social Check DCs

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