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NPC Generator

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Advanced [show]


Balimaar Remington, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a grey armored body suit, with a simple tan line shooting up and back down. He sports a long golden beard, and similarly colored long hair. He wears a mask on his face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has never given up on his music dream.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Shy. Bonds: Adventurer, Religious. Occupation: Sculptor

Voice: Raspy

Attributes [hide]

Balimaar Remington, Male Human Bard 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)17 (+3) 12 (+1)17 (+3)
Skills Arcana +6, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 20000 cp. Fire opal (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Tenley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is generally shirtless and showing off his tattooed chest. His auburn hair is still thick. His eyes are likewise brown.

Personality: He will rave to anyone who will listen. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the south. His childhood dream was to be a Ploughman, but he was a colossal failure. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Ploughman again; and he has a rivalry with the church that dominates his actions

Ideals: Joker, Fighting. Flaws: Insane. Bonds: Immigrant, Job, Religious. Occupation: Actor

Voice: Speaks through clenched teeth

Attributes [hide]

Guy Tenley, Male Human Warrior 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)13 (+1) 10 (+0)13 (+1)
Skills Survival +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 100 gp. Moonstone (20 gp).


Social Check DCs


Raymond Harrington, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears professional attire. His long blonde hair reaches down to his waist. His eyes are likewise brown.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Glassblower they were divorced and he won custody of their daughter. He worked as a Guard, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found

Ideals: Optimist. Flaws: Fearful. Bonds: Attractive, Immigrant, Family. Occupation: Guard

Voice: Uses lots of figures of speech

Attributes [hide]

Raymond Harrington, Male Human Ranger 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)13 (+1) 10 (+0)10 (+0)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp. Aquamarine (500 gp). Deep blue spinel (500 gp). Eye agate (8 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Norman Harrington, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears an entirely red suit with green socks and a vest with buckled shoes, and his gloved hand is found clutching a shortspear. His hair is silver and curly. He has amber eyes and a red hat with a green feather.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He works hard and plays hard.

History: Born in the east to a Stableman, Norman learned a great deal about his father's area of expertise. His parents enrolled him in a Cleric school at a young age so that he could practice his arcane talents. He has achieved small success as a Stableman.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Gifted. Flaws: Mundane, Hedonist. Bonds: Job, Religious. Occupation: Stableman

Voice: Draws out vowels

Attributes [hide]

Norman Harrington, Male Human Cleric 8
Medium (5'0") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 69 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)15 (+2) 13 (+1)15 (+2)
Skills Athletics +2, Deception +5
Senses Passive Perception 11
Languages Common, Infernal, Sylvan
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicholas Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears a blue coat over a violet low-cut shirt, and a deerstalker hat upon his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair, when down, is lengthy. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Nicholas was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by giants. Nicholas was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Someone believes him a fraud; and revenge

Flaws: Addict, Shy. Bonds: Attractive, Enemies. Occupation: Jeweler

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Nicholas Ramsey, Male Human Adept 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)14 (+2) 12 (+1)16 (+3)
Skills Stealth +4
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: Just what you see.


Social Check DCs

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