Roger Gentry, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He wears a simple burlap shirt and baggy pants. He conceals his warhammer with his veritable burlap sack of a shirt, and his gloved hand is found clutching a warhammer. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.
Motivation: He feels the way he acts is they only way to get by in the world; and he has money and likes to spend it
Ideals: Joker, Impeccable. Flaws: Fearful. Bonds: Rich, Adventurer. Occupation: Apothecary
Voice: Creaky witch voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 39 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1100 sp.
Hunter Myerscough, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is typically in his Armorer uniform. His whole body is exceptionally muscular. He has styled his auburn hair well, parting it to the left. His violet eyes have a joyful gleam in them most of the time.
Personality: Hunter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is harsh and unforgiving.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To be a Mayor again; and balancing his hectic life and new armorer responsibilities is difficult
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Job, Immigrant, Religious. Occupation: Armorer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 14 (+2) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Gnome, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 15000 cp.
Solomon Landon, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. His brown hair is knotted and matted. His eyes are a pleasant brown.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He feeds upon the attention of others.
History: He was raised in a white middle class family as the only child. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He's repulsed by the PC; and money/treasure
Ideals: Persistence. Flaws: Antagonistic, Mundane. Bonds: Rich, Attractive. Occupation: Crown-heir
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 54 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 300 gp. Silver pearl (70 gp). Jasper (30 gp). Fiery yellow corundum (700 gp). Sardonyx (30 gp). 1 Minor magic item. 1 Minor magic item.
Tim Van Es, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He also has developed a complete distrust of the Sailor profession.
History: He was raised in a white middle class family as the only child. Like his father and his brother before him, after school he went straight into learning to become a Miller. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Mundane. Bonds: Job. Occupation: Miller
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Rhodochrosite (4 gp). Freshwater pearl (4 gp). Coral (50 gp). 1 Silk rope.
Chad Leighton, Male Human [Permalink]
Personal [hide]
Description: Standing 5'6", this man wears black painted combat armor at almost all times. His brown hair is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Abrasive and pushy, he has a hard time making friends. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying brother.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Insomniac, Antagonistic. Bonds: Religious. Occupation: Servant
Voice: Whispers
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 11 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 11 (+0) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +2
Possessions: 100 gp. Golden circlet with four aquamarines (1000 gp). 1 Masterwork Thieves’ tools. 1 Superior lock.
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