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Advanced [show]


Don Stansfield, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is generally well dressed albeit a few years behind the times. His hair, while still mostly silver, has prominent grey streaks. His brown eyes dart from person to person.

Personality: He dislikes all the random violence that takes place in the north. He does not trust anyone and sleeps with one eye open.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was a mechanic, and taught him how to fix just about anything. He hasn't been sleeping well lately.

Motivation: He is currently in port desperately looking for someone to get him out; and to get a good night's sleep

Ideals: Pacifist, Persistence. Flaws: Insomniac. Bonds: Attractive, Slave. Occupation: Map Maker

Voice: Slurs words

Attributes [hide]

Don Stansfield, Male Human Warlock 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)13 (+1) 10 (+0)10 (+0)
Skills Athletics +3, History +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 1000 sp.


Social Check DCs


Gerard Tindall, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a red vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his red boots flare out at the collars. He is tall, broad shouldered and powerfully built. His blonde hair is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His mother raised him in a mountain cabin. A freak accident while working with his Locksmith father left him crippled. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Further expansion of business; and to settle down with his crush

Flaws: Disease. Bonds: Job, Adventurer, Nature, Has a crush. Occupation: Ploughman

Voice: Ums and uhs a lot

Attributes [hide]

Gerard Tindall, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)11 (+0) 11 (+0)13 (+1)
Skills Intimidation +3, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Diggory Mori, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and his gloved hand is found clutching a sai. He keeps his white hair in a flapper bob. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A skeptical and narcissistic man, Diggory's first love is himself. His second love is also himself. He is a great chef.

History: Diggory was born in the south. At a young age he loved to build and create. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He got away from his former life and has fallen to alcoholism.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted, Persistence. Flaws: Addict. Occupation: Spice Merchant

Voice: Italian accent

Attributes [hide]

Diggory Mori, Male Human Barbarian 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 23 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 7 (-2)11 (+0) 13 (+1)12 (+1)
Skills Medicine +4, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Richard Clayden, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. His silver hair is smooth and relatively long. He is very pretty but has cold, dead eyes.

Personality: Calm and collected, he is a well trained Tanner. He is able to fit into much smaller and tighter spaces than normal.

History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Tanner and was forced into it by his family; and wants to raise his children well

Ideals: Gifted. Bonds: Attractive, Job, Mentor, Family. Occupation: Tanner

Voice: Can't modulate volume

Attributes [hide]

Richard Clayden, Male Human Bard 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)15 (+2) 12 (+1)17 (+3)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 400 gp. Violet garnet (500 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Lewis Halsey, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has chestnut hair. His gray unseeing eyes seem to look past you.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He also has developed a complete distrust of the Marshal profession.

History: He got into the Shepherd business at a young age. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and to be a marshal again

Ideals: Fighting, Athletic. Flaws: Disease. Bonds: Job, Attractive. Occupation: Shepherd

Voice: Shortens vowels

Attributes [hide]

Lewis Halsey, Male Human Wizard 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)12 (+1) 14 (+2)10 (+0)
Skills Insight +4, Stealth +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp.


Social Check DCs

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