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NPC Generator

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Advanced [show]


Kyle Heiser, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He typically wears green cloth garments or leather armor. He has dyed his greying golden hair a little too much giving a sharp golden color. His half smiles and brown eyes are beguiling and draw you in.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not believe in violence as a means to an end. He is a dedicated Engraver but believes his peers are too gung-ho.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now mingles about in high society.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Pacifist. Flaws: Depressed. Bonds: Attractive, Poor. Occupation: Engraver

Voice: growls and snarls, animalistic

Attributes [hide]

Kyle Heiser, Male Human Warrior 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)6 (-2) 13 (+1)7 (-2)
Skills Acrobatics +4, Performance +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +0

Possessions: 1900 sp. 1 Darkwood Buckler.


Social Check DCs


Lewis Tindall, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, red cloak. He carries with him a set of shields, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His auburn hair is matted, messy, and big. He wears crescent spectacles with a black brim.

Personality: He is fixated on the number 24. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Sold as a small child to a wizard, Lewis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.

Motivation: To share knowledge with the world; and seeks redemption

Ideals: Fighting, Extrovert, Logical. Flaws: Ugly, Insane. Bonds: Mentor. Occupation: Sculptor

Voice: Scratchy, weak

Attributes [hide]

Lewis Tindall, Male Human Rogue 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)11 (+0) 8 (-1)14 (+2)
Skills Arcana +2, Athletics +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Percival Graham, Male Human [Permalink]

Personal [hide]

Description: He wears a black coat over a tan low-cut shirt, and a top hat upon his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. He has a very tight haircut. His violet eyes are slightly larger than normal.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He enjoys reading and quiet.

History: He served in the navy to pay for his family's outstanding loans. When Percival reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Percival and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Logical. Flaws: Cynical, Antagonistic. Bonds: Military, Religious. Occupation: Sage

Voice: Squeaky

Attributes [hide]

Percival Graham, Male Human Rogue 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 11 (+0)14 (+2) 11 (+0)14 (+2)
Skills Animal Handling +2, Athletics +5
Senses Passive Perception 10
Languages Common, Goblin, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5

Possessions: 200 gp.


Social Check DCs


Shane York, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He keeps his black hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is happy with his job as a Mercenary. He turns his eye from what people do, preferring to live and let live. He is lazy and tries to find solutions quickly.

History: He got into the Mercenary business at a young age. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult.

Ideals: Gifted. Flaws: Lazy, Antagonistic. Bonds: Job, Adventurer. Occupation: Mercenary

Voice: Pronounces O like U

Attributes [hide]

Shane York, Male Human Paladin 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 8 (-1)13 (+1) 11 (+0)15 (+2)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Lewis Compton, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. As long as the job gets done he does not care how it got done.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Lewis took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: His religion dominates his actions; and to find somewhere to settle down

Ideals: Professionalism, Gifted. Flaws: Ugly, Mundane. Bonds: Religious. Occupation: Roofer

Voice: Low rumbling, strings words together

Attributes [hide]

Lewis Compton, Male Human Barbarian 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 61 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)14 (+2) 14 (+2)10 (+0)
Skills Acrobatics +4, Perception +5
Senses Passive Perception 15
Languages Common, Ignan, Elven
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +5

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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