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Advanced [show]


Guy Redfield, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a tan vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his tan boots flare out at the collars, and a wedding ring on his right hand. He wears a deerstalker hat to hide his balding. His eyes are brown and catlike.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born in the east. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Guy took refuge in the old dungeon and found the beat up shortspear and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: Wishes to resurrect an old love; and obtaining odd cultural human artifacts is his passion

Flaws: Emotional, Shy. Bonds: In love, Immigrant, Nature. Occupation: Sailor

Voice: Stutters

Attributes [hide]

Guy Redfield, Male Human Cleric 8
Medium (5'0") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 65 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)17 (+3) 15 (+2)15 (+2)
Skills Arcana +6, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Infernal
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 1200 gp. Star rose quartz (50 gp). Deep blue spinel (1600 gp). Zircon (50 gp).


Social Check DCs


Wymar Copeland, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is typically in his Fortune-teller uniform, and is pretty ugly. He wears his white hair down. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Wymar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gifted student he started as a Glassblower, but he got bored and became a Fortune-teller. He has achieved small success as a Fortune-teller.

Motivation: To be a Glassblower again.

Ideals: Passionate. Flaws: Ugly, Shy. Bonds: Job, Poor. Occupation: Fortune-teller

Voice: Loud with bravado

Attributes [hide]

Wymar Copeland, Male Human Paladin 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)17 (+3) 9 (-1)13 (+1)
Skills History +5, Medicine +1
Senses Passive Perception 9
Languages Common, Sylvan, Celestial, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Heward Fulton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears dull white sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case and is in decent physical shape. He has styled his brown hair well, parting it to the right. He has hazel eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He also hits on women, regardless of circumstances.

History: He is the product a well kept family trust fund and as such has never really known need. Cursed with vampirism at a very young age, Heward has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: An old rival family wants him found; and he would like to get married and retire

Ideals: Disciplined. Flaws: Disease. Bonds: Has a crush, Rich, Family. Occupation: Tailor

Voice: Ums and uhs a lot

Attributes [hide]

Heward Fulton, Male Human Barbarian 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)8 (-1) 10 (+0)12 (+1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. Aquamarine (300 gp). Deep blue spinel (300 gp).


Social Check DCs


Anthony Oakley, Male Human [Permalink]

Personal [hide]

Description: He sports grey clothing, slightly heavier than average wear, and he perpetually has his shortspear ready. His hair is short and brown. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Always inclined to offer people food he seems plenty friendly. Animals are drawn to him, and he is able to talk to them.

History: The child of a Barrister, who enjoyed hunting, Anthony was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He was granted martial powers by his dying sister.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist, Gifted, Athletic. Bonds: Nature. Occupation: Actor

Voice: Hollow voice

Attributes [hide]

Anthony Oakley, Male Human Adept 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)17 (+3) 12 (+1)15 (+2)
Skills Deception +5, Nature +6
Senses Passive Perception 11
Languages Common, Terran, Undercommon, Druidic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Atterton, Male Human [Permalink]

Personal [hide]

Description: This western man wears clothing that is held on in multiple layers but all of it is in poor condition. His clothes are grease stained in places. His hair is cut close to his head. His amber eyes peer out from beneath his wide-brimmed brown hat.

Personality: Abrasive and pushy, he has a hard time making friends. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born at the edge of vast forest. There was a wharf not far from home where he often wandered off to fish. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Poor, Immigrant, Nature. Occupation: Roofer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Drogo Atterton, Male Human Warrior 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 7 (-2)12 (+1) 11 (+0)10 (+0)
Skills Athletics +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Solid gold idol (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). 1 Minor magic item.


Social Check DCs

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