Gerald Kendal, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His chestnut hair is knotted and matted. His eyes are brown.
Personality: He is extraordinarily eccentric. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born the only child of a wealthy merchant. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Meet up once more with his childhood friend; and he is not mentally stable, and does not behave rationally
Ideals: Athletic, Entrepeneur. Flaws: Insane. Bonds: Rich, Adventurer. Occupation: Mortician
Voice: Stutters
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 47 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Ignan, Elven
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +6
Possessions: 1000 gp. 1 Minor magic item.
Everard Snowdon, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He has a moderate pudge and is not very fit. He has a very tight haircut. His green eyes are passionate and lively.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Everard was raised in a hard working conservative environment. A gifted student he started as a Miner, but he got bored and became a Fortune-teller. He then took over the family business and is one of the better Fortune-teller for hire.
Motivation: To be a Miner again; and many dire rats want him driven away
Flaws: Insomniac, Secretive. Bonds: Job, Enemies. Occupation: Fortune-teller
Voice: Eastern European accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 31 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: Just what you see.
Kody Rylan, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He has dyed his greying golden hair a little too much giving a sharp golden color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born at the edge of vast plains. Over the years he perfected his riding and shooting skills. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kody fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Emotional. Bonds: Attractive, In love, Nature. Occupation: Armorer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Terran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.
Roland Sheldon, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a long, pastel, dusty cloak, and sports empty pouches on his belt. His white hair is long and unkept. His hazel eyes have a joyful gleam in them most of the time.
Personality: He acts crazy and hedonistic. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Roland hails from a village terrorized by illithids. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has set out to sabotage the competition.
Motivation: Money/treasure; and further expansion of business
Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Enemies, Job, Rich. Occupation: Assassin
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 5 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 6 (-2) | 7 (-2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 sp. 1 Minor magic item.
Tim Gladstone, Male Human [Permalink]
Personal [hide]
Description: He wears a tan vest and prefers grey and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down, and carries longswords. He has no hair. His amber unseeing eyes seem to look past you.
Personality: He acts crazy and hedonistic. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Bather father left him crippled. Due to his spouse's obsession with being a Bather they were divorced and he won custody of their daughter. He worked as a Barber, and he later adopted a second daughter.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Fighting. Flaws: Ugly, Disease, Hedonist. Bonds: Family. Occupation: Barber
Voice: Slurs words
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 43 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 6 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 gp. Black pearl (500 gp). Blue quartz (13 gp). Pink pearl (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!