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NPC Generator

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Advanced [show]


Thomas Barlow, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears just a red suit. His hair is greying and his face has many wrinkles. He has several tiny emerald earrings on each ear.

Personality: Thomas wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He has chosen to use the inheritance that was left to him frivolously. He has never given up on his dancing dream.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Athletic, Disciplined, Optimist, Artistic. Bonds: Rich. Occupation: Roofer

Voice: Mumbles to self between sentences

Attributes [hide]

Thomas Barlow, Male Human Expert 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)11 (+0) 13 (+1)14 (+2)
Skills Religion +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Ralf Law, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a dagger on it. His long white hair is drawn into a two foot long braid. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When Ralf reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has worked as a Bellfounder like his father before him.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Flaws: Disease. Bonds: Attractive, Job, Rich, Military. Occupation: Bellfounder

Voice: Raspy

Attributes [hide]

Ralf Law, Male Human Adept 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 13 (+1)15 (+2) 11 (+0)14 (+2)
Skills Intimidation +4, Religion +4
Senses Passive Perception 10
Languages Common, Celestial, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 19000 cp. Rhodochrosite (14 gp). Aquamarine (600 gp). Smoky quartz (60 gp). Peridot (60 gp).


Social Check DCs


Odo Chatham, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear grey clothing when he does not wear armor, and is pretty ugly. He has a red handlebar mustache and slicked back red hair. His eyes, though not visible through his cowl, are gray.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is obsessed with finding treasure.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Odo and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Odo discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Odo fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He'd like to take his coworkers down a peg; and he desires power and/or immortality

Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer, Military, Job. Occupation: Marshal

Voice: French accent

Attributes [hide]

Odo Chatham, Male Human Commoner 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 40 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)14 (+2) 10 (+0)8 (-1)
Skills Insight +3, Nature +5
Senses Passive Perception 10
Languages Common, Celestial, Halfling
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: Star ruby (1200 gp). Rhodochrosite (8 gp). Black pearl (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears long strands of opal and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is long and golden with streaks of auburn, and is pulled back with small blue clips. His beard is auburn, braided, and well cared for. His eyes are amber.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Flattery will make him almost putty in your hands.

History: He was born into a rich family. Through the years after Peter was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Peter's father didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic, Selfish. Bonds: Rich, Attractive. Occupation: Tailor

Voice: Dutch accent

Attributes [hide]

Peter Mitchell, Male Human Druid 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)7 (-2) 14 (+2)16 (+3)
Skills History +0, Nature +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp. Black velvet mask with numerous citrines (180 gp). Sapphire pendant on gold chain (600 gp).


Social Check DCs


Anselm Wharton, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a colorful flower in his brown hair. He is baby faced.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a logical person and will generally grow upset if things defy logic and science.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is searching for what he claims is his rightful reward.

Motivation: Someone believes him a fraud; and to reunite with his old friends

Ideals: Optimist, Logical. Bonds: Attractive, Mentor, Adventurer, Enemies. Occupation: Dyer

Voice: Speaks with squeezed throat

Attributes [hide]

Anselm Wharton, Male Human Barbarian 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 40 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)17 (+3) 14 (+2)17 (+3)
Skills History +5, Insight +4
Senses Passive Perception 12
Languages Common, Undercommon, Dwarven, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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