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Advanced [show]


Aldous Gracey, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear black tank tops with pastel pants. His hair is golden and curly. He has several tiny sapphire earrings on each ear.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is harsh and unforgiving.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Aldous took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He now mingles about in high society.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Gifted. Flaws: Emotional, Antagonistic. Bonds: Rich, Nature. Occupation: Stylist

Voice: Switch between two voices

Attributes [hide]

Aldous Gracey, Male Human Commoner 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gomory Atterton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fighting clothing, which leaves very little to the imagination. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes dart from person to person to random spaces in the air.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in a small village he learned the ways of the warrior from his father. Gomory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now spends his time doing works of charity.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Fighting, Philantrophist, Joker. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Hunter

Voice: Complex vocabulary, royal

Attributes [hide]

Gomory Atterton, Male Human Expert 8
Medium (5'6") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 40 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)15 (+2) 13 (+1)13 (+1)
Skills Insight +4, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Hartford, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has styled his red hair well, parting it to the left. He has amber eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a minor phobia of water and hates getting wet.

History: Adelard was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Beggar. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Job, Adventurer. Occupation: Beggar

Voice: Whispers

Attributes [hide]

Adelard Hartford, Male Human Sorcerer 9
Medium (6'6") Human, Lawful Good (CR 9)
Armor Class 8
Hit Points 43 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)15 (+2) 12 (+1)6 (-2)
Skills Acrobatics +1, Arcana +5
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +1 / 3d4-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666640

Possessions: 2000 sp. A large tome filled with over one hundred recipes written by a former royal chef. (140 gp).


Social Check DCs


Trym Wesley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears blue painted combat armor at almost all times. His red hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Locksmith again; and to prove his worth to the world

Ideals: Disciplined. Flaws: Ugly, Impulsive. Occupation: Scribe

Voice: Slurs words

Attributes [hide]

Trym Wesley, Male Human Monk 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 15 (+2)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Cory Wentworth, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his blonde hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is business-like. He takes instructions and follows them to the letter. He also is a firm believer in the manly ideal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now mingles about in high society.

Motivation: He's looking for his big break; and to prove his worth to the world

Ideals: Professionalism. Flaws: Ugly, Impulsive. Bonds: Adventurer, Rich. Occupation: Architect

Voice: Smoker's lung

Attributes [hide]

Cory Wentworth, Male Human Wizard 8
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 45 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)18 (+4) 10 (+0)17 (+3)
Skills Deception +6, Medicine +3
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Elven, Terran
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15443320000

Possessions: Just what you see.


Social Check DCs

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