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Advanced [show]


Chad Ryland, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair is long and unkept. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a white middle class family as the only child. His father was a mechanic, and taught him how to fix just about anything. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is compelled to act according to his religious beliefs; and to end his boredom

Ideals: Persistence. Flaws: Ugly, Insomniac, Mundane. Bonds: Religious. Occupation: Mayor

Voice: Old thin voice

Attributes [hide]

Chad Ryland, Male Human Rogue 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)10 (+0) 16 (+3)12 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 20000 cp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rolf Alton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of rapiers, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has no hair. He has a dull look in his amber eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and he would like to get married and retire

Ideals: Fighting, Opinionated, Gifted. Flaws: Ugly. Bonds: Military. Occupation: Carter

Voice: Mousy voice

Attributes [hide]

Rolf Alton, Male Human Ranger 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)14 (+2) 12 (+1)11 (+0)
Skills Nature +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 600 sp.


Social Check DCs


John Gracey, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born a particularly ugly child, much to the horror of his parents. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he doesn't get along with people that don't share his tastes

Ideals: Optimist, Joker, Impeccable. Flaws: Ugly. Occupation: Mortician

Voice: Raspy

Attributes [hide]

John Gracey, Male Human Aristocrat 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 8 (-1)13 (+1) 9 (-1)11 (+0)
Skills Investigation +3, Nature +3
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


William Windsor, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male likes to wear blue tank tops with white pants. He is tall, broad shouldered and powerfully built. He wears his golden hair up in a very large beehive style do. His eyes are hazel and catlike.

Personality: He speaks before he thinks and is too direct. He has all his life been fascinated with poetry.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is terrified, and will act out of fear; and he has money and likes to spend it

Ideals: Artistic. Flaws: Impulsive, Fearful. Bonds: Religious, Rich. Occupation: Brewer

Voice: Strong lisp

Attributes [hide]

William Windsor, Male Human Warrior 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)11 (+0) 15 (+2)15 (+2)
Skills Animal Handling +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Breastplate. 1 Breastplate. 1 Chain shirt.


Social Check DCs


Anselm Astley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He dresses in collared shirts and wears a proper scarf over his head, and his gloved hand is found clutching a greataxe. With a patchy white beard and wild white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He exudes charisma. He is a tour de force of persuasion. He is lazy and tries to find solutions quickly.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Bather for the past few years.

Motivation: Obtaining odd cultural Human artifacts is his passion; and sabotage a competitor

Flaws: Lazy. Bonds: Attractive, Religious, Job, Adventurer. Occupation: Bather

Voice: Farmer accent

Attributes [hide]

Anselm Astley, Male Human Wizard 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)4 (-3) 14 (+2)15 (+2)
Skills Arcana -1, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 300 gp. 1 Masterwork Artisan’s tools.


Social Check DCs

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