Arnold Hackney, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears an entirely white suit with brown socks and a vest with buckled shoes. He has moderate length white hair. His amber eyes peer out from beneath his deerstalker white hat.
Personality: He is calm most of the time but flees social interaction. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Arnold is combative with any and all who dare try his patience in the slightest.
History: Arnold was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Map Maker for hire.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Justice. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Map Maker
Voice: Sensual and smooth
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Sylvan, Infernal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 800 gp. 2 Thunderstones.
Aldous Dryden, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large red jacket. He has a slight overbite and is overall scrawny. His tied-back hair is golden. His otherwise smooth face is marked with small tiny scars.
Personality: He is almost excessively polite to everyone, even when angry. He is an amazing painter.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was granted psionic powers by his dying brother.
Motivation: To settle down with his crush; and wants his loneliness to end
Ideals: Gifted. Flaws: Shy, Mundane, PTSD. Bonds: Has a crush. Occupation: Glassblower
Voice: Old Prospector
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 9000 sp. 1 Half-Plate. 1 Masterwork Light steel shield. 1 Breastplate. 1 Breastplate.
Patrick Clayton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear flannel. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise violet.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a great chef.
History: He was born in the south, but his parents moved at a very young age to the east. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and he wants to get laid
Ideals: Athletic, Disciplined, Gifted, Entrepeneur. Bonds: Immigrant. Occupation: Adventurer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 22000 sp.
Roland Brent, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of monstrous two handed axes on his belt, each one with a topaz on the hilt. His hair is cut close to his head. His green eyes are slightly larger than normal.
Personality: He is fixated on the number 93. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in a small village he learned the ways of the warrior from his mother. He has chosen to use the inheritance that was left to him frivolously. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He has a rivalry with the Church that dominates his actions; and wishes to resurrect an old love
Ideals: Fighting. Flaws: Insane. Bonds: Rich, Adventurer, In love, Religious. Occupation: Farmer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 15 (+2) | 15 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Sylvan, Ignan
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
Possessions: 500 gp. Aquamarine (400 gp). Golden yellow topaz (400 gp). Aquamarine (400 gp). Jet (140 gp). 1 Masterwork Uncommon Weapon.
Dustin Royston, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is dressed in earthy colors with a brown and black handkerchief worn on his left side. He wears his white hair down. He is very pretty but has cold, dead eyes.
Personality: Confrontational and typically high on some drug or another. He takes great joy in being the best Apothecary in town.
History: Dustin hails from a village terrorized by gnolls. He worked as a nervous Apothecary and found it very stressful. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Expand his business.
Flaws: Addict, Secretive. Bonds: Attractive, Job, Enemies. Occupation: Apothecary
Voice: American accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 13 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
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