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NPC Generator

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Advanced [show]


Everard Yardley, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a well pressed and immaculate suit (or dress). His head has been shaved. His amber eyes dart from person to person to random spaces in the air.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Everard was raised in a hard working conservative environment. A gifted student he started as a Fortune-teller, but he got bored and became a Shoemaker. He has never given up on his dancing dream.

Motivation: He would like to get married and retire; and an old rival family wants him found

Ideals: Artistic. Flaws: Ugly. Bonds: Family, Job, Has a crush. Occupation: Shoemaker

Voice: Old thin voice

Attributes [hide]

Everard Yardley, Male Human Wizard 8
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 41 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)15 (+2) 14 (+2)15 (+2)
Skills Nature +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443320

Possessions: 1300 gp. Sapphire pendant on gold chain (1400 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp).


Social Check DCs


Drogo Royal, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a robe, a symbol of magic around his neck, and a lance on his belt. His black hair is matted, messy, and big. His brown eyes peer out from beneath his Stetson tan hat.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of a Stylist, who enjoyed hunting, Drogo was taken on many hunting expeditions. Through the years after Drogo was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Drogo's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Beggar

Voice: Smooth and feminine

Attributes [hide]

Drogo Royal, Male Human Adept 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 37 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)15 (+2) 7 (-2)9 (-1)
Skills Performance +2, Religion +5
Senses Passive Perception 8
Languages Common, Sylvan, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Aquamarine (1600 gp). Smoky quartz (20 gp).


Social Check DCs


Tim Clapham, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a simple grey robe with blue stripes complete with hood. His blonde hair is lengthy. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is irascible and easily irritated. He always tries to repair and not replace. It was this mentality that drove him into the Tanner business.

History: He was born at the edge of vast mountains. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Persistence. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Tanner

Voice: Low rumbling, strings words together

Attributes [hide]

Tim Clapham, Male Human Expert 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)11 (+0) 15 (+2)13 (+1)
Skills Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1400 sp.


Social Check DCs


Cory Cotton, Male Human [Permalink]

Personal [hide]

Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat. He has a penchant for wearing a ring with an oversized jet on his right hand. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of a Engraver, who enjoyed hunting, Cory was taken on many hunting expeditions. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now mingles about in high society.

Motivation: He is terrified, and will act out of fear; and he has money and likes to spend it

Flaws: Ugly, Racist, Fearful. Bonds: Rich, Nature. Occupation: Dyer

Voice: Speaks with squeezed throat

Attributes [hide]

Cory Cotton, Male Human Druid 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 14 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 11 (+0)16 (+3) 12 (+1)15 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Druidic
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 43000 sp. 1 Minor magic item.


Social Check DCs


Hugh Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is renowned for his bright green suits and hats. He is tall, broad shouldered and powerfully built. He has done his best to style his chestnut hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Hugh studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has been a successful dealer in antiques buying low and selling high.

Motivation: A deep hatred of orcs; and wants to open a new tavern

Ideals: Gifted, Entrepeneur. Bonds: Enemies, Adventurer, Job. Occupation: Sculptor

Voice: Smoker's lung

Attributes [hide]

Hugh Cumberbatch, Male Human Commoner 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)15 (+2) 9 (-1)17 (+3)
Skills Nature +4, Stealth +2
Senses Passive Perception 9
Languages Common, Goblin, Aquan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp. Blue sapphire (400 gp). Smoky quartz (80 gp). 1 Minor magic item.


Social Check DCs

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