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Geoffrey Ansley, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and likes to wear grey tank tops with blue pants. His skin is also unnaturally pale. He has wavy blonde hair. His gray eyes dart from person to person to random spaces in the air.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a font of random trivia from the lore and stories he has discovered

History: The child of a Seamstress, who enjoyed hunting, Geoffrey was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Geoffrey took refuge in the ruined castle and found the beat up kukri and armor he uses now. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has comitted a past crime that haunts him to this day; and to share knowledge with the world

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Nature. Occupation: Glassblower

Voice: Old thin voice

Attributes [hide]

Geoffrey Ansley, Male Human Adept 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)16 (+3) 9 (-1)17 (+3)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Goblin, Undercommon, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Golden pearl (120 gp). 1 Backpack. 1 Good lock. 1 Backpack.


Social Check DCs


Wymar Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears brown trousers with tan and white striped suspenders. He wears various colorful collared shirts. He carries with him a set of shortbows, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. With a patchy blonde beard and wild blonde hair. His blue eyes dart from person to person.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Energy wise he seems alert and responsive.

History: The child of a Performer, who enjoyed hunting, Wymar was taken on many hunting expeditions. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality.

Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Nature, Adventurer. Occupation: Carter

Voice: Nasally tone

Attributes [hide]

Wymar Sherwood, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 7 (-2)11 (+0) 15 (+2)10 (+0)
Skills Investigation +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Gilbert Clayden, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and is pretty ugly. His moppish silver hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: Gilbert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gilbert was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered west to less war torn lands. He has achieved small success as a Mercenary.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Extrovert. Flaws: Ugly, PTSD. Bonds: Family, Job, Adventurer. Occupation: Mercenary

Voice: Breathy voice

Attributes [hide]

Gilbert Clayden, Male Human Cleric 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)10 (+0) 16 (+3)10 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Deighton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a lot of dark rich colors, with gold accents. His auburn hair is knotted and matted. This blue eyed westerner is not easily forgotten.

Personality: He has always had a great fascination with Human culture. He is an amazing painter.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he doesn't get along with people that don't share his tastes

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Rich. Occupation: Carter

Voice: Uses sign language

Attributes [hide]

Trym Deighton, Male Human Monk 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)15 (+2) 16 (+3)17 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 13
Languages Common, Terran, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Trym Reed, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears professional attire. He wears his hair in dreadlocks. His hazel eyes dart from person to person to random spaces in the air.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has all his life been fascinated with dancing.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He has money and likes to spend it; and he seems to be bored by most things

Ideals: Artistic. Flaws: Mundane, Disease. Bonds: Attractive, Rich. Occupation: Shipwright

Voice: Hard of hearing, loud

Attributes [hide]

Trym Reed, Male Human Aristocrat 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)9 (-1) 16 (+3)12 (+1)
Skills Animal Handling +5, History +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs

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