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Advanced [show]


Simon Appleton, Male Human [Permalink]

Personal [hide]

Description: He wears a blue costume with the symbols of the four houses of cards on his torso. He has a moderate pudge and is not very fit. He wears a feathered hat to hide his balding. His hazel eyes have a joyful gleam in them most of the time.

Personality: His tongue was cut out and he uses sign language. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Simon was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern

Ideals: Justice. Flaws: Disease, Insane. Bonds: Job, Mentor. Occupation: Doctor

Voice: Relaxed voice

Attributes [hide]

Simon Appleton, Male Human Expert 7
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 28 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)18 (+4) 13 (+1)10 (+0)
Skills Nature +7, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling, Terran, Goblin, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 40 pp.


Social Check DCs


Ernest Wilberforce, Male Human [Permalink]

Personal [hide]

Description: This man wears violet painted combat armor at almost all times, and sports empty pouches on his belt. With bright white hair and a scraggly beard. His eyes are brown and catlike.

Personality: Ernest wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Energy wise he seems alert and responsive.

History: He comes from a rich northern family. When Ernest reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Ideals: Disciplined, Professionalism. Bonds: Rich, Military. Occupation: Glassblower

Voice: Sleepy voice

Attributes [hide]

Ernest Wilberforce, Male Human Fighter 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)13 (+1) 14 (+2)9 (-1)
Skills Animal Handling +5, Arcana +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp. Violet garnet (800 gp). Blue sapphire (1400 gp). Red-brown spinel (100 gp). Tiger eye turquoise (9 gp). 1 Minor magic item.


Social Check DCs


Randal Hadley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has moderate length white hair. This brown eyed easterner is not easily forgotten.

Personality: Aggressive, abrasive, and angry, Randal embodies much of what other species detest in the Humans. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Randal is combative with any and all who dare try his patience in the slightest.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's repulsed by the PC.

Ideals: Justice. Flaws: Antagonistic. Bonds: Poor, Slave, Adventurer. Occupation: Knight

Voice: Sighs a lot, exhausted

Attributes [hide]

Randal Hadley, Male Human Druid 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 18 (+4)16 (+3) 11 (+0)10 (+0)
Skills Athletics +4, Survival +3
Senses Passive Perception 10
Languages Common, Sylvan, Ignan, Auran
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: Just what you see.


Social Check DCs


Raymond Marley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a red feathered hat and red clothes, he is not a threatening figure. His golden hair is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to gnolls.

Motivation: He has money and likes to spend it; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Antagonistic. Bonds: Rich, Enemies, Debt. Occupation: Actor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Raymond Marley, Male Human Warrior 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)16 (+3) 13 (+1)14 (+2)
Skills Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Giant
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 300 gp. Gold dragon comb with red garnet eye (700 gp). 1 Chain shirt. 1 Breastplate.


Social Check DCs


William Marley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Confrontational and typically high on some drug or another. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, William took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Gifted. Flaws: Addict, Ugly. Bonds: Poor, Adventurer. Occupation: Mercenary

Voice: Eastern European accent

Attributes [hide]

William Marley, Male Human Warrior 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)15 (+2) 14 (+2)14 (+2)
Skills Deception +4, Medicine +4
Senses Passive Perception 12
Languages Common, Undercommon, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs

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