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NPC Generator

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Advanced [show]


Theodoric Marlee, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and tends to wear a large black jacket. With bright white hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born to a pair of adventurers, Theodoric grew up listening to his father's many stories. There was a wharf not far from home where he often wandered off to fish. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Doesn't want to be a Seamstress and was forced into it by his family; and wants to work out more often

Ideals: Athletic. Flaws: Disease, Racist. Bonds: Adventurer, Nature, Family. Occupation: Seamstress

Voice: Loud with bravado

Attributes [hide]

Theodoric Marlee, Male Human Barbarian 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 38 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)12 (+1) 15 (+2)14 (+2)
Skills Arcana +3, Athletics +1
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20000 cp. 1 Half-Plate.


Social Check DCs


Henry Hale, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears dull red sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. His black hair is drawn into a tight pony tail with a dagger scrunchie. He has gleaming, smiling gray eyes.

Personality: A deeply religious man he believes everything happens for a reason. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now spends his time doing works of charity.

Motivation: An old rival family wants him found; and he wants revenge against gnolls

Ideals: Joker, Philantrophist. Bonds: Religious, Enemies, Family. Occupation: Shepherd

Voice: Mumbles to self between sentences

Attributes [hide]

Henry Hale, Male Human Commoner 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 10 (+0)11 (+0) 13 (+1)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 40000 sp. Tourmaline (50 gp).


Social Check DCs


Tim Sharps, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing the road beaten gear of a warrior. He is tall, broad shouldered and powerfully built. He has moderate length silver hair. His eyes are blue and he is always smoking a pipe.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gifted from a young age, Tim studied abroad. From there he went from mercenary job to mercenary job. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Gifted, Joker. Flaws: Disease. Bonds: Adventurer. Occupation: Locksmith

Voice: Speaks in third person

Attributes [hide]

Tim Sharps, Male Human Commoner 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)10 (+0) 15 (+2)13 (+1)
Skills Deception +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. 1 Silk rope.


Social Check DCs


Godfrey Byron, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tattered old clothes. His black hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are gray.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised in a plains tribe. He has had some formal music training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Ugly, Shy, Antagonistic. Bonds: Nature. Occupation: Seamstress

Voice: High pitched, excited

Attributes [hide]

Godfrey Byron, Male Human Expert 7
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)15 (+2) 9 (-1)11 (+0)
Skills Athletics +4
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Morley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He is constantly adorned with expensive silk clothing, often dyed in bright white and pastel, and wears rings and necklaces with large, colorful gems, marred by sweets. His top hat is riddled with cuts and holes. His amber eyes lackadaisically let the world flow into them.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He never wears the same outfit twice, unless he absolutely has to.

History: He got into the Roofer business at a young age. He was taken as a slave by a traveling circus and forced to perform He became a Roofer soon after.

Motivation: Sabotage a competitor; and to be a fisher again

Ideals: Artistic. Flaws: Ugly, Cynical. Bonds: Rich, Job, Slave. Occupation: Roofer

Voice: Gruff and masculine

Attributes [hide]

Aldous Morley, Male Human Sorcerer 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)18 (+4) 9 (-1)9 (-1)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Auran, Dwarven, Giant, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14650000000

Possessions: 100 gp.


Social Check DCs

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