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Advanced [show]


Henry Staurheim, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he very much looks the part of a Fortune-teller. He wears his hair in dreadlocks. He is baby faced.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with his god.

History: When he was but 8 years old his parents immigrated from the west. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.

Motivation: He has a rivalry with the Church that dominates his actions; and money/treasure

Flaws: Terse. Bonds: Job, Religious, Immigrant, Rich. Occupation: Fortune-teller

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Henry Staurheim, Male Human Adept 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)8 (-1) 10 (+0)14 (+2)
Skills Arcana +1, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 40 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


William Morton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an entirely black suit with blue socks and a vest with buckled shoes. He has styled his golden hair well, parting it to the right. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a ruthless business man, a trait he acquired from his father.

History: He was born to loving parents in a slum to the south. From there he went from mercenary job to mercenary job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south.

Ideals: Athletic, Optimist, Entrepeneur. Bonds: Poor, Adventurer. Occupation: Tanner

Voice: Loud with bravado

Attributes [hide]

William Morton, Male Human Warlock 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)10 (+0) 12 (+1)18 (+4)
Skills Deception +7, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 200 gp.


Social Check DCs


Bernard Tickle, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a brown and tan handkerchief worn on his left side. His long auburn hair reaches down to his waist. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in a small island village. A gifted student he started as a Healer, but he got bored and became a Bowyer. He now spends his time doing works of charity.

Motivation: He is currently in port desperately looking for someone to get him out; and further expansion of business

Ideals: Opinionated, Philantrophist. Bonds: Nature, Job, Slave. Occupation: Bowyer

Voice: Hissing voice

Attributes [hide]

Bernard Tickle, Male Human Ranger 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)14 (+2) 8 (-1)9 (-1)
Skills Acrobatics +5, Animal Handling +2
Senses Passive Perception 9
Languages Common, Abyssal, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Fire opal pendant on a fine gold chain (600 gp). Gold dragon comb with red garnet eye (500 gp). Gold and topaz bottle stopper cork (500 gp).


Social Check DCs


Manfred Marleigh, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is generally well dressed albeit a few years behind the times. He has a long brown beard with little hanging trinkets. His face is covered beneath a completely black helmet.

Personality: He is overprotective of those who hire his services. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From his teen years he was always beautiful and desirable, so people have always doted on him. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Opinionated. Bonds: Attractive, Guardian, Rich. Occupation: Cook

Voice: Sleepy voice

Attributes [hide]

Manfred Marleigh, Male Human Barbarian 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 57 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)13 (+1) 10 (+0)12 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: Golden yellow topaz (1500 gp). Red-brown spinel (160 gp).


Social Check DCs


John Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and has a large blue mantle and cape that has been intricately interwoven into his black robe. His chestnut hair is cut short. He tend to wears goggles to shield his eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Gifted from a young age, John studied abroad. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He's also a talented Fletcher, but doesn't like to broadcast it.

Motivation: Find a way to reverse the transformation of his brother; and expand his business

Ideals: Athletic, Gifted. Flaws: Hedonist. Bonds: Job, Family. Occupation: Mayor

Voice: Sore throat, cough

Attributes [hide]

John Marleigh, Male Human Aristocrat 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)10 (+0) 14 (+2)13 (+1)
Skills History +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs

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