Gunter Windsor, Male Human [Permalink]
Personal [hide]
Description: 5'10" and muscular, this western man is well dressed, constantly wearing a black suit, brown shirt, and tan tie. His long white hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He exudes charisma. He is a tour de force of persuasion. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Animal Trainer. He now owns his own business.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist. Bonds: Attractive, Military, Job. Occupation: Animal Trainer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 35 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 6 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
Possessions: 700 gp. Tourmaline (40 gp). Black pearl (200 gp). Tourmaline (40 gp).
Shane Van Es, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is drawn into a tight pony tail with a skull scrunchie. His fierce violet eyes like to dwell on things.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Animals are drawn to him, and he is able to talk to them.
History: He was born several months after his father was called into army service. His parents enrolled him in a Cleric school at a young age so that he could practice his divine talents. He was granted divine powers by his dying sister.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting, Athletic, Justice, Gifted. Bonds: Military. Occupation: Gardener
Voice: Slow speaker
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 37 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 900 gp. Rose (80 gp). Deep blue spinel (1300 gp).
Lance Alton, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a moderate pudge and is not very fit. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Lance was born with his mother's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. Since then, he has sought to make the best of life.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Optimist, Gifted. Bonds: Poor, Attractive, Religious. Occupation: Adventurer
Voice: pre-pubescent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 26 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 11 (+0) | 7 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
William Thorpe, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears long strands of jet and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is silver and curly. He tend to wears goggles to shield his eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. The war was a terrible time for him, and William does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He is the product a well kept family trust fund and as such has never really known need. William was born on a far western plains where he grew up under the tutelage of his mother, an expert Herbalist. He left for the west, certain he would find work there.
Motivation: He is greedy; and he has money and likes to spend it
Flaws: Greedy, Depressed. Bonds: Rich, Military, Immigrant. Occupation: Herbalist
Voice: Hollow voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Gold dragon comb with red garnet eye (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Gold and topaz bottle stopper cork (800 gp).
Arnold Clifton, Male Human [Permalink]
Personal [hide]
Description: Standing 5'9", this man is wearing a perfectly clean shirt and pair of pants. His red hair is thinning but still full. He wears crescent spectacles with a black brim.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: To be a Body Guard again; and obtaining odd cultural human artifacts is his passion
Flaws: Shy. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Scribe
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 7 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 17000 sp. Gold dragon comb with red garnet eye (800 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!