Thomas Rayden, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red hair is knotted and matted. His eyes are green and he is always smoking a pipe.
Personality: He has a massive crush on the younger sibling of the Mayor who has hired him part-time. He is a font of random trivia from the lore and stories he has discovered
History: Gifted from a young age, Thomas studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He has worked as a Mayor like his father before him.
Motivation: To be a Cartwright again; and he feels threatened by others
Ideals: Logical, Gifted. Flaws: Fearful. Bonds: Has a crush, Job. Occupation: Mayor
Voice: German accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Geoffrey Soames, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he likes to wear black tank tops with yellow pants. He wears a colorful flower in his golden hair. His green eyes are slightly larger than normal.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in the south. Geoffrey was born on a far southern desert where he grew up under the tutelage of his father, an expert Shipwright. He now spends his time doing works of charity.
Motivation: Further expansion of business.
Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Immigrant. Occupation: Shipwright
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 7 (-2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 9000 cp. 1 Masterwork Common Melee.
Reynard Langley, Male Human [Permalink]
Personal [hide]
Description: This man wears a tight fitting blue shirt and pants. He is muscular with a powerful set of arms. He keeps his white hair in a pixie cut. His eyes are hazel.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He ran away from his former home and has been making his living as a Baker for the past few years.
Motivation: He has a rivalry with the Church that dominates his actions; and sabotage a competitor
Ideals: Gifted. Flaws: Antagonistic, Hedonist. Bonds: Job, Religious. Occupation: Baker
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 28000 cp. Jasper (50 gp). Eye agate (14 gp). Rose (50 gp). Carnelian (50 gp). 1 Minor magic item.
Solomon Ansley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is renowned for his bright brown suits and hats. His brown hair is heavily combed to the right. His hazel unseeing eyes seem to look past you.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born on a small isolated farm. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Since then, he has sought to make the best of life.
Motivation: He doesn't get along with people that don't share his tastes; and wants to have a good time and be beloved
Ideals: Optimist, Gifted, Impeccable. Flaws: Disease. Bonds: Nature. Occupation: Roofer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 14
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: Just what you see.
Heward Alby, Male Human [Permalink]
Personal [hide]
Description: This man is well dressed, constantly wearing a red suit, white shirt, and brown tie. He is muscular with a powerful set of arms. He keeps his brown hair in a flapper bob. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is lazy, self-centered, vain, and jealous.
History: The child of a Laborer, who enjoyed hunting, Heward was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Heward took refuge in the large cave and found the beat up club and armor he uses now. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Regain custody of his daughter; and doesn't want to be a barrister and was forced into it by his family
Ideals: Joker. Flaws: Selfish. Bonds: Nature, Family. Occupation: Barrister
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 13 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Gnoll, Orc
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 400 gp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate. 1 Chain shirt.
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