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Advanced [show]


Theobald Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears baggy blue pantaloons and a brown scarf. He is portly but not overly obese. He wears his white hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his mother was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by brigands. Theobald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Athletic, Fighting. Flaws: Insane. Bonds: Military, Enemies. Occupation: Spice Merchant

Voice: Relaxed voice

Attributes [hide]

Theobald Cooper, Male Human Rogue 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)15 (+2) 16 (+3)9 (-1)
Skills Animal Handling +5
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 20000 cp. Carnelian (40 gp). Jasper (40 gp). Hematite (12 gp).


Social Check DCs


Reynard Beitz, Male Human [Permalink]

Personal [hide]

Description: He usually wears his white robe and has his club always slung over his shoulder. His white hair is long and unkept. His gray unseeing eyes seem to look past you.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born several months after his father was called into army service. A freak accident while working with his Gardener father left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants revenge against brigands; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Disease. Bonds: Enemies, Military. Occupation: Fortune-teller

Voice: French accent

Attributes [hide]

Reynard Beitz, Male Human Commoner 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)7 (-2) 14 (+2)15 (+2)
Skills Acrobatics +3, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp. 1 Masterwork Musical instrument. 1 Bullseye lantern. 1 Superior lock.


Social Check DCs


Godfrey Roscoe, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He dresses in collared shirts and wears a proper scarf over his head. His black hair and beard is wavy and long. He tend to wears goggles to shield his eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Godfrey was born the youngest of three triplets. When Godfrey reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. By chance he met his sister recently and the two have been together since.

Motivation: He has a crush on the local Guard; and he wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Secretive. Bonds: Family, Military, Has a crush. Occupation: Ploughman

Voice: Scottish accent

Attributes [hide]

Godfrey Roscoe, Male Human Adept 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)5 (-3) 11 (+0)7 (-2)
Skills Insight +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 47000 sp. 1 Minor magic item.


Social Check DCs


Gerard Wedgwood, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He dresses well, typically a more casual-formal manner. His hair is silver and very short. His brown unseeing eyes seem to look past you.

Personality: He is happy with his job as a Sailor. He turns his eye from what people do, preferring to live and let live. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to loving parents in a slum to the south. A gifted student he started as a Knight, but he got bored and became a Sailor. He's also a talented Knight, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Job, Poor. Occupation: Sailor

Voice: Pirate accent

Attributes [hide]

Gerard Wedgwood, Male Human Monk 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 57 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)17 (+3) 10 (+0)10 (+0)
Skills Perception +3, Religion +6
Senses Passive Perception 16
Languages Common, Gnome, Draconic, Goblin
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 700 gp. Rock crystal (30 gp). Rich purple corundum (1600 gp). Golden yellow topaz (600 gp). Golden yellow topaz (600 gp). 1 Minor magic item.


Social Check DCs


Robert Tatum, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his hair in dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is a Actor first and foremost. He believes firmly that knowledge should be universal. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and he is unsatisfied with his job

Flaws: Disease. Bonds: Adventurer, Job, Rich, Military. Occupation: Actor

Voice: Draws out vowels

Attributes [hide]

Robert Tatum, Male Human Adept 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)12 (+1) 18 (+4)8 (-1)
Skills Athletics +4, Religion +4
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15331000

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs

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