Kody Huxley, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a small bristly mustache and wavy silver hair. His hazel eyes lackadaisically let the world flow into them.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born several months after his mother was called into army service. His childhood dream was to be a Cook, but he was a colossal failure. He has drifted from career to career and currently works as a Layabout.
Motivation: A strong sense of loyalty to Human people; and balancing his hectic life and new layabout responsibilities is difficult
Ideals: Joker. Flaws: Secretive, Racist. Bonds: Military, Job. Occupation: Layabout
Voice: Irish accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 3 Alchemist’s fire. 4 Smokesticks.
Ernest Wade, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing colorful clothing, dressed as a Glassblower. His moppish blonde hair is in a traditional bowl cut. His green eyes are passionate and lively.
Personality: Aggressive, abrasive, and angry, Ernest embodies much of what other species detest in the Humans. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He served in the navy to pay for his family's outstanding loans. Ernest liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He wants revenge against goblins; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Flaws: Antagonistic. Bonds: Military, Nature, Family, Enemies. Occupation: Glassblower
Voice: Old Prospector
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 27 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 400 gp.
Drogo Kimberley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His head has been shaved. He has green eyes and a brown hat with a blue feather.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: The child of southern immigrants he idolized his mother. His mother had invested heavily in several trade routes and wanted him to inherit them. He moves from town to town, unable to find a place to settle.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Persistence, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Rich. Occupation: Brewer
Voice: Booming voice
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 49 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
Possessions: 1000 gp. Rich purple corundum (1400 gp). 1 Minor magic item. 1 Minor magic item.
Kody Bentham, Male Human [Permalink]
Personal [hide]
Description: He likes to wear red tank tops with yellow pants. He wears his red hair down. His eyes are gray.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a font of random trivia from the lore and stories he has discovered
History: He is the product a well kept family trust fund and as such has never really known need. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Regain custody of his daughter.
Ideals: Joker, Logical. Bonds: Rich, Family. Occupation: Actor
Voice: High pitched, excited
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 700 sp.
Charles Reid, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He typically wears green cloth garments or leather armor. He has silver hair. His violet eyes dart from person to person.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Ideals: Impeccable, Entrepeneur. Flaws: Shy. Bonds: Rich, Adventurer. Occupation: Layabout
Voice: Jittery and nervous
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: Alexandrite (1000 gp).
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