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Advanced [show]


Lewis Barton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown coat over a yellow low-cut shirt, and a small hat upon his head. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair is thinning but still full. He wears large thick round spectacles.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is frequently practicing swordplay.

History: Lewis lived on a farm with his mother, near the main road leading to a nearby town. Lewis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Due to his spouse's obsession with being a Bookbinder they were divorced and he won custody of their son. He worked as a Weaver, and he later adopted a second son.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Ideals: Optimist. Bonds: Military, Family, Nature, Adventurer. Occupation: Weaver

Voice: Smoker's lung

Attributes [hide]

Lewis Barton, Male Human Barbarian 8
Medium (5'1") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 85 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 17 (+3)13 (+1) 17 (+3)11 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0

Possessions: 1400 gp.


Social Check DCs


Don Elton, Male Human [Permalink]

Personal [hide]

Description: A 6'6" eastern man, he is generally well dressed albeit a few years behind the times. His chestnut hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has worked as a Cook like his father before him.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Job, Military. Occupation: Cook

Voice: pre-pubescent

Attributes [hide]

Don Elton, Male Human Wizard 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)14 (+2) 15 (+2)14 (+2)
Skills History +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Auran, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp. Star rose quartz (50 gp). Alexandrite (300 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Heward Wallace, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He keeps his golden hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born blind and as such lacked many opportunities for work. A few years later when the south was not economically sound they moved to his current location. By chance he met his brother recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a junk dealer and was forced into it by his family

Ideals: Justice. Flaws: Insane, Disease. Bonds: Family, Immigrant. Occupation: Junk Dealer

Voice: Dark and ominous

Attributes [hide]

Heward Wallace, Male Human Rogue 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 19 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)15 (+2) 13 (+1)13 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Infernal, Halfling
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 110 pp. 1 Minor magic item.


Social Check DCs


Ernest Camden, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses like a well dressed Carpenter does. His hair is always cut to a buzz. This gray eyed easterner is not easily forgotten.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Ernest lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to gnolls.

Motivation: Several ex partners dislike his way of doing things and want revenge; and doesn't want to be a carpenter and was forced into it by his family

Ideals: Optimist. Bonds: Job, Family, Enemies. Occupation: Carpenter

Voice: Forgets to breathe while speaking

Attributes [hide]

Ernest Camden, Male Human Bard 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 38 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)15 (+2) 11 (+0)8 (-1)
Skills Religion +5, Survival +3
Senses Passive Perception 10
Languages Common, Ignan, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 200 gp. Golden yellow topaz (1200 gp). Pink pearl (150 gp).


Social Check DCs


Miles Hadley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a tan cloak and cross-gartered brown stockings. His chestnut hair is braided into rings. He has a dull look in his green eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He is a Lamia in disguise. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Flaws: Depressed, Ugly. Bonds: Has a crush, Adventurer, Enemies. Occupation: Mayor

Voice: Switch between two voices

Attributes [hide]

Miles Hadley, Male Human Commoner 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 45 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)11 (+0) 14 (+2)13 (+1)
Skills Athletics +5, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +5

Possessions: 100 pp. Moss agate (6 gp). Bloodstone (30 gp).


Social Check DCs

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